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OG-E (OGame-Expeditions) version history - 25 versions

OG-E (OGame-Expeditions) by Bartek

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OG-E (OGame-Expeditions) version history - 25 versions
  • Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.

  • Latest version

    Version 1.47.4

    Released Jul 13, 2026 - 276.97 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Watchlist cards put every control on the face. The hidden ⚙ settings
      face is gone — its tiny gear sat one graze away from the destructive ✕.
      Each card now ends in a command bar pinned to its bottom edge: the
      galaxy / probes watch toggles and the ↻ re-scan flag are always visible and
      one tap away (↻ lights amber while a re-scan is pending), with the intel
      age beside them. The remove ✕ stands alone in the top corner with a real
      finger-sized target.
    • Enemy/Friend/Neutral tags became map colours. You now pick a plain
      colour per tracked player (red, orange, gold, green, blue, violet) from a
      swatch popover on the map's player chips — the tag rows on the card and in
      the dossier are gone, and the card's dot just mirrors the map. Old tags
      convert automatically (enemy → red, friend → green, neutral → default
      grey). The patrol no longer exempts 'friend'-tagged neighbours — your
      buddies and alliance members are still skipped via the game's own flags.
    • Alliance share now shares observations only. Your block carries
      last-spy / last-seen times and names for players you actually hold data on
      — never your watch list, tags or any settings. The shared table lost its
      Tag column, moved off the Spyglass tab onto the Sync card (it scrolls
      instead of flooding the page) and gained its own Alliance sync button
      there; the Spyglass title keeps a one-line summary. The whole section has
      a master switch like "Sync across devices".
    • The alliance gist sets itself up. Leave the gist id empty — the first
      sync finds the token account's alliance gist (or creates a fresh secret
      one) and fills the id in; alliance-mates with the same token auto-find it
      too. A mistyped id now gets a clear message instead of a raw HTTP 404.
    • Better phone layouts. Below 640 px the players table re-packs: the
      watch pill stacks above the nick, the ships composition note gets its own
      line, and the ≈ signs are gone. The dashboard top-bar collapses into the
      compact server pill already below 850 px, and the Coords/Names toggle
      rides the "Who's spying on you" header instead of spending a row.
    • Your account password (for abandon) never leaves the device any more.
      It used to ride the encrypted-nowhere sync payload and Export files; it is
      now excluded from both, an incoming sync or import can neither read nor
      overwrite it, and the next sync round scrubs it out of your gist's current
      contents. Enter it once per device that uses the abandon flow. If you ever
      pointed the alliance share at the same GitHub account as your personal
      sync, consider deleting that gist (sync recreates it) — gist edit history
      keeps old revisions.

    Source code released under Mozilla Public License 2.0

    Download Firefox and get the extension
    Download file
  • Older versions

    Version 1.47.3

    Released Jul 12, 2026 - 274.05 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The Spyglass "Look" no longer gets stuck re-loading the same system.
      After you probe a player, the galaxy view shows the activity marker your own
      probe lit — and the Spyglass rightly refuses to count that marker as the
      owner's activity. But refusing it also erased the proof that you LOOKED, so
      the button kept proposing the very same system on every tap: for up to an
      hour after a probe, or indefinitely for a colony that had moved away since
      the last universe-data update. Browsing a system now counts as "seen" the
      moment it renders, whatever its markers show — while the activity readouts
      stay exactly as honest as before.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.47.2

    Released Jul 12, 2026 - 274.01 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The Spyglass button no longer blinks on every page load. Its
      visibility is driven by the watch-list, which loads asynchronously — so on
      every navigation the button vanished for a beat and then popped back in.
      The last shown/hidden verdict is now remembered on the device and the
      button mounts instantly (in its dim loading state) while the real list
      loads; if the list turns out to be empty, it quietly removes itself.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.47.1

    Released Jul 12, 2026 - 273.9 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Configs save themselves — the Save buttons are gone. Daily Run routes,
      the colonization config and the alarm-clock config now persist on change,
      like every other dashboard control. Edits survive a universe switch and a
      closing tab (a pending save is flushed, not dropped); saves never repaint
      the form under your fingers; and a change that changes nothing writes
      nothing — no more sync churn from idle clicks. Because "Reset to defaults"
      now also saves (and syncs) what it restores, it asks for a second tap
      before wiping anything.
    • Floating-button orbits respect screen edges. Drag the button into a
      corner of a tall phone screen and the satellite orbs used to pile onto the
      near edge and slide under the button while the other side of the screen sat
      empty. The fan now rotates just enough to fit on-screen, keeps its spacing,
      sticks to its side of the screen while you drag (no mid-drag teleports),
      and no longer flips away from free space when the button sits near a single
      edge.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.47.0

    Released Jul 12, 2026 - 273 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Alliance Spyglass share (opt-in co-op). Pool your Spyglass coverage
      with alliance-mates through a shared, alliance-owned private gist. The new
      "Alliance" button at the top of the Spyglass tab runs ONE round per click —
      share your block, pull everyone else's — and nothing ever syncs in the
      background. What leaves your device: watched players' ids, names,
      relationship tags, last-spy / last-seen times and a spied-bodies count — no
      coordinates, no report contents. Each member writes only their own block,
      so nobody can clobber anyone else's data. Configure it on the Sync tab
      (alliance token + gist id + your share name); the pulled union renders as a
      coverage panel under the Spyglass title and stays display-only — it never
      feeds your danger scores or scan plans.
    • One consistent "loading" look across the floating command buttons.
      While the fleet page's event list is still loading, every FAB command
      button now greys out the same way (dim fill, label and node, module-coloured
      ring): Daily Run and Colonization no longer wear a gold ring during the
      wait, and the Lifeform Discovery button no longer stays fully vivid with
      only its node greyed.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.46.1

    Released Jul 12, 2026 - 269.47 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Distances now respect the universe's donut geometry. "Who's spying on
      you" (in-game panel and the dashboard proximity strip) measured distance as
      the naive coordinate difference, so a prober at 4:450 read as "430 sys" from
      your 4:20 planet — while the game always flies the wrapped shortest path (69
      systems on a 499-system donut). Distances now wrap on both axes per the
      server's donut flags, so aggressors sitting across the seam show as the
      close-range threat they really are.
    • Spy probes launch from your NEAREST planet. A galaxy look is free from
      anywhere, but a probe flight costs real minutes both ways. When the Spy
      button proposes a probe (ordinary scan or moon-strike check), it now first
      switches you to the own planet closest to the target — donut-aware flight
      distance, moons excluded — and only then arms the send from there. One tap
      = one hop, as always; the extra tap buys a much faster report.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.46.0

    Released Jul 11, 2026 - 269.07 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Sweep the whole account before any verdict. The strike ladder (lone /
      newest / any alike) now speaks only once EVERY body of the player has
      been looked at within the last hour. Partial knowledge never proposes a
      probe — it proposes more looking: the Spy button queues the player's
      unseen systems as "strike? · sweep account" looks, and only a completed
      sweep yields the verdict. Looks are free and undetectable; a fresh planet
      mark elsewhere now refutes a false candidate BEFORE a probe is spent and
      your espionage shows in their log.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.45.0

    Released Jul 11, 2026 - 268.43 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Patrol territory mode (Spyglass). The watch-list is the sniper's tool;
      this is the territorial predator's: your colonies become a coverage
      lattice and the prey is whoever NEARBY slips. One knob — Patrol ± N
      systems
      in the Spyglass scan preferences (0 = off, synced across
      devices) — and the in-game Spy button starts walking those systems
      through its Look proposals and hunting moon-strike signals on ANY
      neighbour there (friends, your alliance, noob-protected, vacation and
      banned players are skipped). A new Patrol card on the Spyglass tab shows
      the strikes it found — coords deep-link to the galaxy, each signal names
      its honest claim (fresh landing? / parked fleet? / owner around?), and a
      one-tap "watch" promotes the neighbour onto the watch-list — plus a
      coverage summary saying how well the grounds are being walked. The card
      renders only while a patrol radius is set; the detector and prey filters
      are the SAME code the in-game button runs, so the two surfaces can never
      disagree.
    • Spy-calibrated civil baseline (Spyglass dossier). Your own spy
      reports now calibrate the "how many of those ships are combat" model. A
      player whose scans account for their WHOLE current military score
      (defence + fleet, civil ships at 50% — the game's own weighting) is
      provably seen in full: an unscanned moon, a fleet in flight or a stale
      report all break that identity, so bad samples exclude themselves. Such
      verified players' dossiers state the seen composition directly ("X
      combat · Y civil ships — fully scanned"). From three or more of them
      OG-E learns the server's civil-ships-per-economy ceiling and every other
      dossier gains an opposite-direction read: "at least ~N beyond any civil
      need" — ships no plausible civilian fleet explains. Still a count (a
      probe swarm exceeds any ceiling — the transporter/probe-swarm veto
      applies), still dossier prose only, still never fed into the danger
      score.
    • Type-to-set number boxes beside the Galaxy Viewer sliders. Each
      slider (Offline window, Farm reach, Spot gap) is paired with a compact
      number box bound to the same value — drag for coarse sweeps, type for
      single-system precision (the 2–250 Spot gap range was impossible to hit
      by finger).
    • The dashboard is now mobile-first. A full pass over every tab at
      phone widths: the tab bar is a single row that scrolls sideways under
      your finger (edge glows say "more tabs this way", the active tab pulls
      itself into view) and stays stuck to the top of the screen, so switching
      tabs from the bottom of a long table no longer costs a full scroll back
      up. Wide tables (players, dossier per-body, Galaxy Viewer results, the
      presence heatmap) scroll inside their own wrappers — the page itself
      never scrolls sideways. Small controls grew real touch targets, the
      smallest text sizes came up a notch, and stat cards form a tidy

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.44.0

    Released Jul 11, 2026 - 259.83 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Moon strike setting (Spyglass). The "a fleet may be sitting on that
      moon" detector is now an explicit option — one Moon strike selector in the
      Spyglass scan preferences, a ladder where each level includes the previous:
      off · lone (only the moon is lit and the rest of the account is
      confirmed quiet — the classic fleet-save-landing signature) · newest
      (default: the moon holds the account's newest activity, or the last trace
      before everything went quiet — a parked fleet outlives its 60-minute
      marker, so this catches "left it and logged off" up to 8 hours back) ·
      any (any lit moon, even beside active planets — the owner may be around,
      and every surface says so). Signals name their claim honestly: "fresh
      landing?", "parked fleet?", or "owner around?" — always "spy to confirm",
      never "fleet is there". The setting syncs across devices.
    • Re-look nudge for ambiguous moons. When a moon and a planet light up
      inside the same fuzzy "<15 min" band, no honest call is possible — but the
      markers mature into exact minutes after a quarter hour. The galaxy Look
      plan now proposes revisiting that system exactly in the window where one
      look settles the order ("moon order? · look now"), and drops the nudge
      once the markers die.
    • Reports step on the Spy button. After a probing run the button now
      closes the loop with "Reports · N new" — one tap opens the messages page
      (which is also what feeds the reports into Spyglass). A probe destroyed by
      the defender stops counting after 30 minutes, so the button can never get
      stuck.
    • Look-first intel loop. The Spy button now orders its proposals:
      strike → galaxy looks → probes → reports. Looks are free and undetectable,
      and browsing BEFORE probing reads the target's activity while your own
      probes haven't lit any markers yet — the probes that follow act on that
      clean picture. Only a strike cuts the line.
    • Several moons lit at once. The strike flags one moon at a time (the
      newest mark, with "N moons lit" shown when others glow too) and rotates
      automatically: probing the flagged moon moves the flag to the next one.
      Co-lit moons no longer downgrade the signal — a human playing touches
      planets; activity concentrated on moons alone reads as landings.
    • Expedition auto-redirect hops moons. An expedition sent from a moon now
      redirects to the next moon in your list (previously a moon-launched send
      got no redirect at all).
    • Daily Run walks moons. A Send All started from a moon advances
      moon→moon instead of jumping to a planet, and the button shows the moon's
      own name (moons have names too).
    • Fleet reminder could fleet-save the wrong fleet. On a fleet page the FR
      button now verifies the ACTIVE body — coordinates AND planet-vs-moon — is
      the one being watched before driving the save; anywhere else it snoozes and

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.43.0

    Released Jul 11, 2026 - 257.16 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Hidden-fleet estimates were too low for cargo-heavy players. The
      military highscore counts civil ships (transporters, recyclers, colony
      ships, probes, satellites, crawlers) at half their value; Spyglass had been
      treating them at full value, so a player parking a big transporter fleet
      read as having far less hidden than they really did. Spyglass now subtracts
      the visible fleet in the score's own currency and shows the hidden fleet in
      resources (the units a spy report uses) beside the exact visible fleet —
      no more mystery gap between a scan and the estimate.
    • Danger reads composition more sharply. The res/ship signal now accounts
      for the civil-ship weighting, and the assumed makeup of a player's flying
      fleet leans toward warships when the signs point that way — a warrior-class
      alliance, a fleet spread wide across the server, a heavy kill history, or a
      high bandit rank. An aggressive player's hidden fleet is treated as more
      combat-heavy than a builder's.
    • Settings panel command block. The size slider is now the bottom segment
      of the FAB block it controls (a slim modern slider with a filled track), the
      Dashboard launcher matches the module tiles (logo over label, same height),
      and the section headings read as headings.
    • Dashboard enable switches are all chips now. The last checkboxes (alarm
      clock, cross-device sync, the colonization "prefer" switches, route pause)
      became toggle chips like the rest, and every chip behaves correctly on
      touch — a tap no longer leaves a phantom highlight that looked enabled.
    • Floating-button menu spacing. The satellite orbs keep an even gap
      whether you have two modules or six, instead of flinging two to the extremes
      and cramming six together.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.42.1

    Released Jul 10, 2026 - 255.24 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Settings panel polish. The button-size slider wears the panel's design
      language — slim rounded track with a filled progress side and a round accent
      thumb — and sits evenly spaced between the command block and the options
      below. The preferences panel gains matching side margins, so everything under
      the full-width command block reads as one aligned column.
    • Dashboard launcher says what it does. The button now reads
      "Open Dashboard" instead of "OG-E Dashboard" — fused flush with the module
      tiles, the old name read as a section title rather than a clickable control.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.42.0

    Released Jul 10, 2026 - 253.02 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass reads a player's fleet-save rhythm. A new "FS windows" block in
      the dossier brackets when a watched player's fleet left and came back —
      paired from your own spy reports plus the galaxy activity you already gather
      passively. Every line is an honest time window ("left Tue 21:40 → 23:15"),
      narrowed to a likely moment only when a single activity marker pins it, never
      a fake exact minute. It flags its own doubts: a fleet that may have just
      moved next door (relocated?), a moon departure that could be a jump-gate
      hop (gate?), or sibling bodies it couldn't check. The "is a real fleet
      home" bar scales to each player (a fraction of their own peak / total fleet),
      so it catches a small farm's save and ignores a big player's recycler junk
      alike.
    • Watchlist cards and the dossier show visible fleet beside hidden. The
      hidden-fleet estimate swings with scan timing — a fleet caught home reads
      "~0 hidden" exactly when it sits catchable — so the scan-confirmed visible
      parked fleet now sits next to it ("visible 48M · hidden ~12M"), the stable
      number beside the volatile one, colour-coded (blue = seen, amber = computed).

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.41.1

    Released Jul 10, 2026 - 251.33 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The dashboard "Who's spying on you" card packs more in. Each prober is
      now two lines instead of three — its distance and last-seen sit inline beside
      the name, so more scouts fit at a glance — and the geometry line leads with
      the origin (from … · at your bodies), since a scout almost always comes
      from one spot but touches several of yours. The card's title now reads
      exactly "Who's spying on you", matching the messages-page panel.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.41.0

    Released Jul 10, 2026 - 251.3 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The dashboard "Who's spying you" card caught up to the in-game panel.
      Probers from your own system now stand out with a red hot-row treatment, the
      card lists every body a scout probed (it used to stop at two), and a 💀
      legend explains the same-system flag — matching the messages-page panel,
      while keeping the dashboard-only watch / dossier / coords-or-names tools.
    • One spy eye across both surfaces. The 👁 emoji on the messages-page
      "Who's spying on you" header is now OG-E's own eye glyph in spy gold — and
      that same mark sits beside the Spyglass tab title (the "experimental" badge
      is gone; its hidden-fleet caveat lives on as the eye's tooltip).

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.40.2

    Released Jul 8, 2026 - 248.38 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The "Who's spying on you" panel is back on the messages page. Newer
      AntiGame builds stopped injecting the overview element the panel anchored
      to, so it silently vanished. The panel now mounts on the game's own message
      list whenever the espionage tab is open — AntiGame is no longer needed for
      it to appear (when AntiGame's overview IS present, the panel keeps its old
      spot right above it). It also shows up on an empty espionage tab now.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.40.1

    Released Jul 8, 2026 - 248.27 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Server map: "🛡 Protected" toggle. The Occupancy view can now hide
      admin/vacation/banned slots, so farms and threats pop instead of drowning in
      protected clutter. The legend follows the toggle.
    • Hide individual FAB buttons. The Colonize module can be switched off in
      the dashboard's Big Colony Hunting ⚙ settings, and the Expeditions module in
      Settings ▸ Expeditions — each hides that button (and its orbit orb) without
      touching the rest of the floating button.
    • The Spy button now pulses while there is something to scan — the same
      gentle attention glow the Fleet reminder uses. It stops the moment the scan
      plan empties or a send takes over the button.
    • The Spy button went gold. One pale-gold family across idle / loading /
      Look / armed / done — the eye node, rim and glow finally agree in every
      state — with the shared FAB red for errors. The champagne shade is
      deliberately lighter than the Fleet reminder's orange so the two buttons
      never read as siblings. The messages-page "Who's spying on you" panel wears
      the same gold accent.
    • Spyglass tab decluttered. The header freshness chips are gone; the
      "planets to scan" button and its ranked preview are gone too — the scan
      settings now sit as an always-visible footer bar of the Watchlist card, with
      labels that explain themselves: "Probes per scan" (the number of espionage
      probes sent), "Re-scan probes after N h", "Re-look galaxy after N h".
    • Watchlist and "Who's spying you" cap their height and scroll inside, so
      a long list never pushes the Players table below the fold. "Who's spying
      you" now shows the last 30 days.
    • The whole-player re-scan ↻ moved into the dossier's "Watch via" row,
      right next to the probes toggle it flags for — and shows only while probes
      are on.
    • The ⚙ Filters toggle shows a pressed state while its panel is open; the
      map's system card says "Free positions:" instead of a bare "Free:"; the two
      "moved to the dashboard" signpost paragraphs left the in-game settings panel.
    • No more colonization proposals in galaxies that don't exist. Stale
      out-of-grid leftovers in the stored scan data (e.g. galaxies 8–9 on a
      7-galaxy server) are now ignored — the server's own API data defines the
      real grid, so phantom "fully free" galaxies stop topping the rankings.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.40.0

    Released Jul 8, 2026 - 249.11 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Your watch list now follows you across devices. With cloud sync on, the
      starred players, relationship tags, probe/galaxy watch toggles, map mutes,
      the planets/moons filter and the re-scan cadence ride the same private gist
      as the rest of OG-E's sync — star a player on the desktop and they're on the
      laptop. Un-starring propagates too (no resurrection by the other device);
      the most recent edit wins; the per-device knobs (probe count, one-off
      re-scan flags) deliberately stay local.
    • Export JSON grew from 2 to 13 datasets. The dashboard backup used to
      carry colony history and galaxy scans only. It now also includes the watch
      list, spy reports, proximity alerts, the galaxy-activity history (the
      presence heatmap's memory — the one thing a new machine can never
      re-observe), watched players' profiles, alliance classes, your own planet
      list, colonization decisions and the three synced configs. Old export files
      still import, and the import summary now lists exactly what each dataset
      gained. Tokens and sync internals never enter the file — an export is safe
      to hand to another person.
    • Watch passively from the galaxy view. Browsing a system records the
      activity markers of every watched body in it — no probes, no espionage-log
      entry, nothing the target can ever see. The spy FAB now proposes the best
      next intel action of BOTH kinds: probe a body, or "Look" — one tap opens the
      single system whose watched bodies most need a sighting (one visit covers
      them all). Each dossier has a "Watch via" control to mute galaxy proposals
      or probes per player, independently.
    • Presence heatmap. A dossier now distills your own galaxy looks into an
      hour-by-hour picture of when that player tends to be around — with
      confidence drawn as its own axis (an hour you never observed reads as
      unknown, never as offline) and the best-covered quiet window framed. It
      measures observed activity, not "online", and the wording keeps that honest.
    • Fleet-landing "strike" flag. When exactly one of a watched player's
      bodies lights up, it is a MOON, and every other body you have recently seen
      is quiet, OG-E flags a likely fleet-save landing: a 🎯 marker in the
      dashboard and a hot "Strike" spy FAB that jumps that moon to the top of the
      scan plan. Always a candidate to confirm with one probe — never an
      auto-action.
    • Honour ranks in the Galaxy Viewer. Occupant bands now read the honour
      rank straight from the API markers, and a "Normal" band sits between the
      outlaw and honoured tiers so ordinary players stop inflating either count.
    • One re-scan cadence. The hot/warm/cold danger tiers collapsed into a
      single "re-scan after N hours" knob plus a galaxy-sighting cadence — the
      same behaviour with two numbers instead of four.
    • The activity column tells the truth. A body's "last active" now derives

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.39.1

    Released Jul 6, 2026 - 236.74 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Alliance combat class now lights up without spying. 1.39.0 read a warrior-class
      alliance only from a spy report, so strong players you hadn't scouted sat one signal
      short of "apex". OG-E now harvests each alliance's class straight from the in-game
      alliance ranking — open it once and every alliance on the page is captured — so the
      "warrior alliance" signal fires for any member, no scouting needed. A Spyglass banner
      and a per-card hint flag watched players whose class isn't known yet, each deep-linking
      to that alliance in the ranking so one click fills it in.
    • Galaxy links in the dossier. Every body coordinate in a player's scan table
      (e.g. 4:474:8) is now a link that opens that system in the in-game galaxy view.
    • Fleet-return alarm clock — fair-play caution. The Alarm clock tab now carries a
      clear notice: a fleet-return alarm clock has no official public ruling from Gameforge
      yet, so it is borderline and should not be used on public servers until it is publicly
      confirmed. Use at your own risk.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.39.0

    Released Jul 6, 2026 - 235.15 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • "Who's spying on you" moved onto the messages page. The defensive digest that
      used to hide in the small AntiGame sidebar now sits at the top of the spy-report
      tab (Szpieguj), above AntiGame's own spy overview — a compact, scannable table of
      who's been probing you, with a one-click jump to each prober's full dossier in the
      dashboard. More room, right where you review espionage.
    • Spot gap slider (Galaxy Viewer). A new control beside Offline / Farm reach sets
      the minimum distance between listed spots — spread proposals out across the server,
      or pack them tight around one hotspot. (Greys out under "Longest streaks".)
    • Alliance combat class feeds Danger. A warrior-class alliance (combat bonuses)
      now reads as a capability tell — a few extra Danger points and an "apex" signal.
      Sourced from spy reports, since the public API doesn't expose it.
    • Moon scan coverage. Moons count as their own spiable bodies everywhere: the
      coverage readout splits planets vs moons, and each moon has its own re-scan flag
      (gated by the Scan planets / moons / both chip).
    • Galaxy Viewer is no longer "experimental". A terse header with data-freshness
      chips (snapshot age · last checked · calibration) replaces the wall of text, the
      noisy "Context" tile is gone, and bandits / honoured fighters are split per honour
      tier (Bandits ! / !! / !!! · Honored ★ / ★★ / ★★★), each a distinct-player count.
    • Spyglass laid out in cards, matching the Galaxy Viewer: Watchlist,
      "Who's spying you", the positions map and the players table each get their own
      panel. Clicking a player row now turns that row INTO the dossier's header — same
      colour, no duplicated name.
    • Scan intel, made legible. The cryptic per-planet stat line is now a labelled
      table — def / fleet / loot in aligned columns, with an indented moon row per slot
      (its own scan age + parked fleet, flagged gold when found). Coverage reads at a
      glance: 17/17 planets · 12/17 moons · to scan: 5 moons.
    • The Ships column tells the truth. res/ship is now measured on the FLEET
      estimate, not raw military — so a bunker farmer's cheap transporters no longer read
      as "28K · combat" while the dossier (correctly) said cheap hulls. One number now,
      consistent everywhere.
    • Plainer wording across Danger / verdicts — game vocabulary instead of model
      jargon ("14.2M fleet × 0.34 combat quality", "mostly transporters/probes",
      "needs a real fleet to attack") — and the reassuring civil-baseline verdict is now
      green.
    • Daily Run collect options are chips now, matching the Spyglass Scan control:
      Deployment / Transport · Most / All.
    • Positions map: each galaxy row carries a visible band, so the galaxy divisions
      read at a glance.
    • Empire / standalone pages stay clean — the floating OG-E button and the

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.38.1

    Released Jul 6, 2026 - 229.49 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Refresh Spyglass data on demand. A new ⟳ Refresh button in the Spyglass
      header pulls the latest public-API data — Danger, mobile-fleet estimates, the
      positions map — for the selected universe straight from the dashboard, so you no
      longer have to hop back into the galaxy view just to freshen it.
    • Spyglass controls, tidied into one row. Left to right: search · 🗺 map ·
      🧭 planets to scan, with ⚙ Filters and the row cap (top 50 / 100 / 200 /
      all) grouped on the right. The old "N targets in range" caption is gone (the row
      cap took its place), the Filters panel now opens full-width, and the Probes
      count moved into the planets to scan panel where it belongs. The Intel column
      is centred, and the header's "?" help was dropped.
    • "Planets to scan" is always available — it no longer disappears when nothing
      is queued; the button opens a panel with the Probes count and the ranked order.
    • Hide your own planets on the map. Click the You chip in the map legend
      to toggle your planets off/on, the same way the watched-player chips already mute.
    • Watchlist cards dropped the redundant ▸ — the whole card already opens the
      dossier, so only the ✕ (remove) remains.
    • De-jargoned a Danger reason: "FS spot amid spread (aggressor tell)" now reads
      simply "FS spot amid spread".

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.38.0

    Released Jul 5, 2026 - 227.5 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • A smarter Danger score. The whole-server threat rating was overhauled so
      far fewer players pin at a meaningless 100/100. Danger is now an absolute
      reading — where a player sits on the server's real combat-fleet ladder — so the
      top few percent spread across ~90–100 instead of everyone at the ceiling, and a
      fresh colony no longer reads half the server as maximally dangerous.
    • Cheap fleets stop masquerading as war fleets. Danger and the civil-fleet
      baseline now read the free composition tell — resources-per-ship on the fleet
      (defence excluded) — so a hoard of small transporters or probes is scored as the
      logistics swarm it is, not a combat armada. Once you spy a player, their known
      defence is subtracted and the estimate re-settles lower for defensive farmers.
    • Aggression is read from position, not just points. A player who scatters
      planets tactically across a few galaxies (with a tight fleet-save pair amid the
      spread) reads as a real hunter; a defensive cluster reads as a builder — even at
      the same military score.
    • "Destroyed" is gated by real fleet. A mega-bunker earns destroyed points
      defensively (its walls eat attackers), so that history now counts as aggression
      only in proportion to the player's actual combat fleet — a turtle no longer
      reads as a predator.
    • Loot tracking. For watched players, each planet now shows its average and
      peak loot from your scan history, and the hoard ("mother") planet — where a
      collector funnels their daily income — is flagged 🏦. The raid verdict now also
      weighs defence, so a fat-but-walled hoard reads "loaded · heavily defended"
      instead of just "fleet risk".
    • Composition and rank at a glance. The Ships column bands resources-per-ship
      (civilian / combat / defence-inflated); the player and Military columns show
      overall and military highscore rank.
    • The raid-verdict line was de-jargoned — no emoji, no confusing "confidence"
      tag, and it now spells out why a target is risky.
    • Spyglass layout polish: the positions map opens above the control row; the
      "who can reach you" and "You" markers match the watched-player chips; player
      search comes first; the galaxy map draws its lines at system boundaries; the
      watchlist card gained an open-dossier control and a clear red-✕ remove; and the
      data-freshness chips moved onto the title line.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.37.0

    Released Jul 5, 2026 - 225.55 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass gets a clarity pass. The tab now opens with a one-line summary
      instead of a paragraph — the full explanation moved into a "?" popover — and
      the filter row became chip buttons (hide inactive · in range · scan list ·
      top-N), matching the Galaxy Viewer. The rarely-touched military-score range and
      probe count tuck behind a ⚙ button. Less to read, the same controls.
    • Watchlist cards are the new landing view. Above the finder table, each
      watched player now shows as a card that answers the one question in words —
      raid or skip, and the loot — with the headline fleet number, an hour-of-day
      activity sparkline, and how fresh your intel is. Click a card to open the full
      dossier. The table is still right below for browsing the whole server.
    • Average resources-per-ship is now a column, not a tooltip. The Ships cell
      shows it as a second line, colour-tiered so a cargo/probe swarm (thousands
      per ship) reads differently from a capital-ship fleet (tens of thousands) at
      a glance — the fleet-composition tell you needed without hovering.
    • "Who's been near you" is now a digest. Instead of a flat list of every raw
      scan alert, it groups by player (how many times, when, from where) and flags a
      prober in your own system
      — a fleet parked there reaches you fast even at
      Deathstar speed. Live counts show in the collapsed header; each row offers a
      one-click watch and a jump to the dossier; the raw log is still one click away.
    • The dossier reads in two columns on a wide screen — the raid judgement beside
      the planets and routine, instead of one long scroll.
    • Manage the positions map right at the map. Every watched player is a chip
      under it: a coloured dot for their relationship (click to cycle enemy →
      friend → neutral), their name (opens the dossier), an eye to hide them from
      the map without un-watching, and an ✕ to stop watching. Starring a player now
      places them on the map immediately — no more wondering how a player gets on or
      off it.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.36.0

    Released Jul 4, 2026 - 221.1 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The routine tracker now fills from the galaxy view, not just spy reports.
      The activity markers you already see while browsing the galaxy (colony hunting,
      checking systems) now feed a watched player's hour-of-day activity — a far
      denser source than the handful of reports you open, for zero extra probes. It
      stays honest: a marker your own probe caused is excluded (so the tool never
      measures its own scanning rhythm), the dossier names how many samples came from
      each source, and "activity" still means a body was interacted with — never
      "online".
    • Suggested scan order. A new strip on the Spyglass tab ranks your scan list
      by danger × how stale your intel is, with a small nudge when a target's observed
      active window is open right now. The in-game Spy button proposes the same
      order — so what the dashboard lists first is exactly what the button offers next.
      It stays one deliberate tap per probe; the strip has no send button of its own.
    • Probe pre-flight on the Spy button. On the fleet screen the button now shows
      whether the current planet actually has enough probes for the scan — an early
      "No probes!" or an "N/20 probes" hint — instead of only discovering a shortage
      when the send fails.
    • "Who can reach you" overlay on the positions map (opt-in): rings every
      tracked body close enough to land on one of your planets within 8 hours at
      Deathstar (RIP) speed. Deathstar is the slowest attacker, so the ring is the
      conservative floor — anything faster arrives sooner.
    • The Spy button's "No probes!" label now shows in every empty-hangar case
      (it previously caught only one of the two internal outcomes, so a plain empty
      hangar showed a raw error instead).
    • Old re-scan flags are cleaned up on load — a flag old enough that any report
      it would mark is already stale on age alone is dropped, so they no longer pile up.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.35.0

    Released Jul 4, 2026 - 213.29 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass becomes a "Watchlist Workbench". The whole-server discovery wall
      gives way to a focused, per-player intelligence view built around one question
      per target: raid or skip, and when. The finder table shrinks from 14 columns
      to 7; clicking a player opens a full dossier.
    • Per-player dossier. One panel stacks a glanceable raid verdict + loot
      estimate
      (the go / no-go at the moment you decide), the honest mobile-fleet
      interval
      (a bounded low→high range, never fake-precise), the danger reasons,
      the hidden-fleet subtraction, a per-planet scan grid, and a civil-fleet
      baseline
      (economy → expected civil ships → the combat surplus over it, shown
      as a weak upper bound, never fed into the danger score).
    • Routine tracker. From the spy reports you open over time, the dossier shows
      a player's hour-of-day activity, weekday resource pattern, collection
      planet
      , and a spy-history timeline — every line sample-gated and labelled
      with its coverage, so it only ever claims what you actually sampled ("activity"
      means a body was interacted with, never "online").
    • Spyglass positions map. A dedicated attack-planning / player-tracking map:
      your planets and your watched players' on an otherwise-empty grid, coloured by a
      relationship you tag per player (enemy · friend · neutral; you are white)
      and sized by danger. Click a marker to open that player's dossier. The
      colonization occupancy map stays in the Galaxy Viewer.
    • Find any player by nickname — including ones the filters hide, each with the
      reason why and a "show anyway" override.
    • "Who's been near you" — a defensive strip listing who has scouted your
      planets recently, and from where.
    • Partial and moon spy reports are now kept. A low-probe "just the loot" scan
      or a moon scan is no longer discarded — the loot number it carries is often the
      decision-relevant fact — while the hidden-fleet coverage stays honest (a moon is
      a second spiable body, and a section a scan didn't reveal is never read as zero).
    • Spyglass reads far more out of each spy report — on-planet resources, the
      real plunder %, all four highscore axes, character class and mine levels — which
      feed the loot estimate and the civil-fleet baseline.
    • Spy-report history is remembered per watched player (a bounded ring) instead
      of each report overwriting the last, so the routine tracker has a record to read.
    • Danger colours are unified across the Galaxy Viewer and Spyglass (one shared
      palette; the two had drifted apart).
    • The Galaxy Viewer → Spyglass link no longer silently does nothing when the
      player is filtered out of the current view — it opens their dossier directly.
    • Re-opening the same spy report no longer churns the dashboard (an
      identical-timestamp re-read is now a no-op).

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.34.0

    Released Jul 4, 2026 - 205.61 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Per-player danger scoring. Every occupant on the map and in the analyzer
      now carries a single Danger score that separates a harmless defensive whale
      from a real aggressor. It reads the whole-server military highscore's ship
      count
      (0 ships = cannot attack, whatever the point total) and the lifetime
      military-destroyed history (kills only combat produces), bounded — never
      fake-precise — and leant by bandit rank and planet dispersion. Fully-spied
      players collapse to their exact fleet (military − known defence). Your
      alliance and buddies are excluded outright.
    • Spyglass — a whole-server hidden-fleet finder. The Colonizations tab's
      target list gains Danger and Fleet columns and sorts by Danger by default,
      turning espionage reports into a ranked read of who is actually dangerous and
      where the loot is. Two-way deep-links tie the map and Spyglass together:
      click a threat on the map to find the player in Spyglass, and back.
    • "Top threats" panel in the Galaxy Viewer census, summarising the
      highest-danger occupants in view.
    • Galaxy Viewer control refresh. The view / zone / find selectors are now
      chip groups in a single config card, the Field and Occupancy maps render at
      equal height, region rows expand inline instead of jumping to a panel at the
      bottom, and the census is grouped for a faster read.
    • API freshness is now a two-clock model with per-feed resilience. The
      public-API feeds (now including economy, destroyed, and lost) refresh
      independently — one feed failing no longer aborts the whole refresh — and a
      universe regeneration re-fetches automatically.
    • Spy-report timestamps were off by a factor of 1000 (seconds vs
      milliseconds), which could misorder or misdate reports; report times are now
      normalised to a single unit.
    • A mid-flight expedition recall could schedule a duplicate set of return
      reminders.
      When a recall split one live wave's returns across the 5-minute
      clustering gap, the tail half was mistaken for a brand-new wave and given its
      own reminder schedule (and could even cancel the original). The wave is now
      re-unified before matching, so one wave stays one wave.

    Source code released under Mozilla Public License 2.0

    Download file
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