Drone Defence – Offline Arcade Game, no Ads by Silence
Arcade game in a popup: click the drones before they reach the bottom. 15 enemy types, 10 bosses, 10 chapters with their own visual style, 60 waves. Four super weapons, a time machine, leaderboard. No ads, no account, no tracking. Works offline.
Available on Firefox for Android™Available on Firefox for Android™
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About this extension
One click on the toolbar icon and you are playing. No account, no loading
screen, no ads. Works offline too.
Click the drones before they reach the bottom. 15 enemy types, 10 bosses,
60 waves — and every sixth wave a chief is waiting.
TEN CHAPTERS, TEN WORLDS
Every six waves it is not just the colour that changes but the whole world —
shapes, sky, horizon, and the colours things burst into:
Reconnaissance retro sci-fi above a spaceport of domes
Incursion an insect swarm over pine forest, pollen drifting up
Assault deep sea above a coral reef, light shafts from above
Breakthrough cyberpunk over a neon city, rain and a flickering sign
Siege plain hardware above a field airstrip
Retreat flocks of birds at dusk, feathers drifting past
Advance open space, debris rings and a slow gas nebula
Alien world spores, vines and floating rocks above a valley
Machines steam and brass, cogwheels turning at the edge
Last stand monsters over ribs and teeth, embers from the ground
Every unit is named the way its world names it: the drone becomes the
"Glass Dragonfly F-2", at sea the "Ray RX-4", in the steam chapter the
"Steam Disc DS-1".
WHAT THERE IS TO DO
• 15 enemy types with their own flight paths — swinging drones, jets,
zigzag flyers, decoys, discus, brood capsule, cutter, armoured drone
• 10 bosses, each with its own rule: the armoured bomber only takes
damage at its open hatch, the jammer turns invisible in cycles, the
swarm mother splits at half health
• Streaks, ranks from recruit to legend, a personal best and accuracy
• A time machine at the halfway point: set a save point and return to it —
the price is your second chance in the final fight
FOUR SUPER WEAPONS
Milestones grant charges, and they cost nothing from your score: the shock
wave clears a radius, the wide beam hits broadly for eight seconds, slow
motion buys you six, and five air mines wait wherever you place them. Plus
the emergency brake: two fingers on the field — shift key on a computer.
NINE QUESTIONS THAT STAY
After each boss the game pauses. The carrier drone held no weapons, only
cargo — do you keep fighting? Every answer holds for the rest of the run and
states its consequence on the button, before you click: denser waves and more
points, or faster enemies and a life back. A scale in the header shows which
side you are on. The last question counts double.
IT EXPLAINS ITSELF
Every new rule gets a card the first time it appears, fading in and out while
play continues. Once per rule, never again — switchable and resettable.
YOUR DATA STAYS WITH YOU
A single permission: storage, for your progress and settings. No ads, no
account, no tracking pixels, no third-party scripts. Every shape is drawn at
runtime from circles and lines, every sound comes from an oscillator. The
package contains no third-party images, audio or video.
There is exactly one exception, and it is optional: the global leaderboard.
After a lost game you are asked whether your score should go in. Only once
you agree is any connection made at all — before that the extension does not
even hold the technical permission.
What is then sent: score, wave, difficulty and a call sign such as
"Vega-Plasma-174". You do not type that call sign, it is assigned — which is
why no name, no number and no address can end up there. No device
identifier, no timestamp, no IP address stored. You can delete your entry at
any time and end the connection with one click.
If you would rather not be asked at all, switch the list off in the settings.
The game is complete without it.
Seven languages: German, English, Spanish, French, Italian, Japanese,
Chinese.
screen, no ads. Works offline too.
Click the drones before they reach the bottom. 15 enemy types, 10 bosses,
60 waves — and every sixth wave a chief is waiting.
TEN CHAPTERS, TEN WORLDS
Every six waves it is not just the colour that changes but the whole world —
shapes, sky, horizon, and the colours things burst into:
Reconnaissance retro sci-fi above a spaceport of domes
Incursion an insect swarm over pine forest, pollen drifting up
Assault deep sea above a coral reef, light shafts from above
Breakthrough cyberpunk over a neon city, rain and a flickering sign
Siege plain hardware above a field airstrip
Retreat flocks of birds at dusk, feathers drifting past
Advance open space, debris rings and a slow gas nebula
Alien world spores, vines and floating rocks above a valley
Machines steam and brass, cogwheels turning at the edge
Last stand monsters over ribs and teeth, embers from the ground
Every unit is named the way its world names it: the drone becomes the
"Glass Dragonfly F-2", at sea the "Ray RX-4", in the steam chapter the
"Steam Disc DS-1".
WHAT THERE IS TO DO
• 15 enemy types with their own flight paths — swinging drones, jets,
zigzag flyers, decoys, discus, brood capsule, cutter, armoured drone
• 10 bosses, each with its own rule: the armoured bomber only takes
damage at its open hatch, the jammer turns invisible in cycles, the
swarm mother splits at half health
• Streaks, ranks from recruit to legend, a personal best and accuracy
• A time machine at the halfway point: set a save point and return to it —
the price is your second chance in the final fight
FOUR SUPER WEAPONS
Milestones grant charges, and they cost nothing from your score: the shock
wave clears a radius, the wide beam hits broadly for eight seconds, slow
motion buys you six, and five air mines wait wherever you place them. Plus
the emergency brake: two fingers on the field — shift key on a computer.
NINE QUESTIONS THAT STAY
After each boss the game pauses. The carrier drone held no weapons, only
cargo — do you keep fighting? Every answer holds for the rest of the run and
states its consequence on the button, before you click: denser waves and more
points, or faster enemies and a life back. A scale in the header shows which
side you are on. The last question counts double.
IT EXPLAINS ITSELF
Every new rule gets a card the first time it appears, fading in and out while
play continues. Once per rule, never again — switchable and resettable.
YOUR DATA STAYS WITH YOU
A single permission: storage, for your progress and settings. No ads, no
account, no tracking pixels, no third-party scripts. Every shape is drawn at
runtime from circles and lines, every sound comes from an oscillator. The
package contains no third-party images, audio or video.
There is exactly one exception, and it is optional: the global leaderboard.
After a lost game you are asked whether your score should go in. Only once
you agree is any connection made at all — before that the extension does not
even hold the technical permission.
What is then sent: score, wave, difficulty and a call sign such as
"Vega-Plasma-174". You do not type that call sign, it is assigned — which is
why no name, no number and no address can end up there. No device
identifier, no timestamp, no IP address stored. You can delete your entry at
any time and end the connection with one click.
If you would rather not be asked at all, switch the list off in the settings.
The game is complete without it.
Seven languages: German, English, Spanish, French, Italian, Japanese,
Chinese.
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- The developer says this extension doesn't require data collection.
Optional data collection, according to the developer:
- Technical and interaction data
More information
- Add-on Links
- Version
- 0.24.0
- Size
- 442.14 KB
- Last updated
- 4 hours ago (Sep 19, 2026)
- Related Categories
- License
- MIT License
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- Version History
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