Buscador de complementos para Firefox
  • Extensiones
  • Temas
    • para Firefox
    • Diccionarios y paquetes de idiomas
    • Otros sitios de navegadores
    • Complementos para Android
Iniciar sesión
Icono del complemento

Historial de versiones de OG-E (OGame-Expeditions) - 25 versiones

OG-E (OGame-Expeditions) por Bartek

Todavía no hay valoraciones
0 estrellas de 5
5
0
4
0
3
0
2
0
1
0
Historial de versiones de OG-E (OGame-Expeditions) - 25 versiones
  • ¡Ten cuidad con las versiones antiguas! Se suelen mostrar para pruebas y a modo de referencia.Deberías usar siempre la última versión disponible de un complemento.

  • Última versión

    Versión 1.68.1

    Lanzada el 6 de sep. de 2026 - 328,75 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The alliance page works again. Podgląd, Interfejs, Komunikacja, Podania
      and Klasy sojuszu all answered "An error has occured!" and stayed dead until
      you reloaded the page. OG-E was the cause: OGame quietly keeps a second
      session token just for the chat, spelled exactly like the main one, and OG-E
      was mistaking one for the other and writing the chat's token where the rest
      of the game reads its own. It now keeps them apart, and refuses on principle
      to replace any token with one it cannot prove is newer.
    • A reloaded extension no longer floods the console. After updating or
      reloading OG-E, every game tab that was already open kept logging a red error
      on every single save. Those tabs are simply orphaned — nothing they do can be
      saved until you reload them — so they now say that once, in one line, and
      stay quiet. Genuine save failures are still reported as loudly as before.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descarga Firefox y obtiene la extensión
    Descargar archivo
  • Versiones antiguas

    Versión 1.68.0

    Lanzada el 5 de sep. de 2026 - 328,61 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The expedition heart counts your expeditions. A planet running two
      expeditions now shows two hearts, three shows three — laid side by side and
      half-overlapped, so a glance down the planet bar tells you which planets still
      have a slot free without opening anything. More than three keeps the stack at
      three and puts the real number in the tooltip.
    • The starting planet no longer skews the colony histogram. The planet the
      game hands you when the account is created is empty, so it looked exactly like
      a freshly colonised one and went into the dataset — and being small, it pulled
      the whole distribution down on a young account. It is not a planet anyone finds
      or keeps, so it is not counted any more. Colonies already recorded are
      untouched; this applies from here on.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.67.0

    Lanzada el 31 de ago. de 2026 - 328,03 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Skip planets — tell the expedition wave which planets to leave alone. If
      you keep a couple of planets for something other than expeditions, the wave
      used to walk onto them anyway: they are under your per-planet limit all day,
      so they look like the emptiest bodies on the list. The send was then refused
      for no fuel or no ships, and the round stalled there instead of coming back
      for its second pass over the planets that do fly. Settings → Expeditions →
      Skip planets opens a list of your planets; tap the ones to leave out and
      fold it away again. Both the button's own jumps and the automatic "next
      planet" after a send respect it.
    • Standing on a skipped planet, one tap moves you on. However you got there
      — clicking the planet yourself, an old bookmark, a jump from before you
      excluded it — the button walks to the next planet that flies instead of
      arming a send the server will turn down.
    • The settings panel reads as a set of blocks. Section headings sit on
      their own centred band, and the dashboard block now lines up with the panel
      below it instead of running wider.
    • "Open Dashboard" is now "Open Dashboard & Settings" — some settings
      (Galaxy-Scan, AlarmClock) live in the dashboard, and nothing said so.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.66.2

    Lanzada el 30 de ago. de 2026 - 326,58 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The expedition button no longer says "Sent" when the send was refused. If
      the planet was short of deuterium, OGame turned the fleet down and showed its
      own red "not enough fuel" — while OG-E reported a launch and the wave sat
      there. It only ever checked that it had clicked the game's send button, never
      what the game answered. Now it waits for the answer, and only a fleet that
      actually left is called sent.
    • A refused send tells you what happened, and the wave can carry on. No fuel
      on this planet shows No fuel, and your next tap moves to the next planet
      under your limit — the send is only missing here, so the rest of the round
      still goes. Nothing moves on its own: the tap does it.
    • A refusal that is about the whole account stops instead. All fleet slots
      or all expedition slots in use shows which budget ran out and stays put —
      jumping to another planet would only repeat the same refusal there. Anything
      OG-E cannot name keeps the old "Error" that you tap to restart cleanly.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.66.1

    Lanzada el 29 de ago. de 2026 - 326,4 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The Spyglass button's tooltip is back to just "Spyglass". It had grown a
      sentence advertising the hold-to-dismiss gesture. The gesture stays exactly as
      it is — it just no longer announces itself.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.66.0

    Lanzada el 28 de ago. de 2026 - 326,44 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • "All sent" no longer stops the expedition button after one pass. With the
      per-planet limit at 2 or 3, the button went round every planet once and then
      declared the job done — on a 6-planet account that meant 6 expeditions sent
      out of 12 slots. It was counting rows in the event ticker, and a freshly sent
      expedition puts two rows there (OGame writes both legs of a two-way mission
      the moment it launches), so a single expedition read as two and every planet
      looked full. Expeditions are now counted per fleet, in every phase — flying
      out, holding, and on the way home — so the limit means what it says and the
      button keeps going until the slots really are gone.
    • The auto-jump after a send now respects the per-planet limit too. It was
      reading a marker OG-E never draws (it belongs to another extension), so
      without that extension installed every planet looked empty and the jump went
      to whatever body came next in the list, however many expeditions it already
      had. It now reads the same tally the button does.
    • Expeditions launched from a moon no longer trip the limit. On a moon page
      the game marks the active row with a different class, which OG-E did not read
      — so it fell back to comparing the account-wide expedition count against the
      per-planet limit, and with the limit at 2 any two expeditions anywhere made
      every moon look full.
    • The "new neighbour" alert appears instantly instead of a second or two into
      the page.
      The Spyglass button had to wait for the universe data and the
      watch-list to load before it could tell you somebody had moved in next door,
      so the alert blinked in late on every single page load. The count now survives
      the reload, and the button paints it on the first frame.
    • Reading the news retires the alert — properly this time. Opening the
      Spyglass tab was supposed to end the nudge, but the button kept pulsing for
      another day afterwards. It now stops the moment you have seen who arrived.
      New neighbours still light it up.
    • You can also dismiss it without opening the dashboard: hold the Spyglass
      button for two seconds.
      For when you already checked the newcomer in the
      galaxy view and just want the pulse gone. Same hold gesture as "skip this
      planet" on the expedition and colony buttons.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.65.0

    Lanzada el 26 de ago. de 2026 - 326,04 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • You can mute a player on "Who's spying on you". A neighbour you asked to
      shoot your own satellites scans you first — and then sits at the top of the
      list as a first-degree threat for weeks. Every row now has a Mute button,
      in the in-game panel and on the Spyglass strip, and it mutes the player, so
      they stay muted the next time they scan rather than coming back with the next
      alert.
    • Muting silences the whole alert, not just the row. The prober also leaves
      the headline counts, the "in your system" tally and the pill badge — hiding a
      row while the number above it kept counting would leave the panel nagging
      about the very scan you just acknowledged.
    • Muted players are listed by name under the table, one click to unmute.
      Not a bare "2 muted" count: the point of muting one neighbour is that the
      others stay muted, so each name is its own button. A window that holds
      nothing but muted probers says exactly that instead of reading as "no scans".

    Muting is deliberately not a "this player is friendly" mark: it does not
    touch their danger rating, their patrol classification or their badge. An
    unofficial ally parked next door is still a real fleet, and a cosmetic click
    must not blind the defensive tooling.
    • "1 gal" no longer reads as a near neighbour. The distance line under a
      prober's name coloured "1 gal" the same amber as "10 sys", while "200 sys"
      stayed grey — but by OGame's own arithmetic a galaxy hop costs 20000 and 200
      systems cost 21700, so one galaxy away is farther than 182 systems away and
      very nearly as far as 200. The colour was telling you the opposite of the
      truth about which of the two you could ignore, on the one panel whose job is
      ranking who can reach you. Both axes now reduce to real flight distance
      before the colour is chosen, so they cannot disagree again.
    • Loading an OGame page no longer reads the whole colony histogram. The
      recorder needed one thing from that dataset — "have I already recorded this
      planet?" — and was deserialising every row to answer it, on every navigation,
      in every frame. It now answers from a small index of planet ids (1.4 KB
      against 128 KB on a real 1474-colony universe, and the gap widens as the
      histogram grows), and touches the full history only when it finds a colony
      that is genuinely new. A page-load where nothing was just colonised — almost
      all of them — now reads nothing at all.

    Nothing about the histogram itself changes: the same observations are kept,
    in the same format, and the index is derived from them, never the other way
    round.
    • The in-game spy panel's "Spyglass" button is gone; the nickname does the
      same job.
      It always did — clicking a prober's name opens their dossier —
      and the duplicate cost permanent width in a panel OGame gives a fixed size,

    …(truncated — see the full CHANGELOG on GitHub.)

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.64.0

    Lanzada el 25 de ago. de 2026 - 324,58 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The Alarm clock tab is organised in tabs now — General, Reminders set,
      Ad-hoc, Fleet-save, Expeditions. The settings used to sit in a collapsed
      drawer at the very bottom of one long page, which made the knobs that decide
      whether anything rings the hardest thing on the tab to find. Each kind of
      reminder now has its own pane, with its schedule and its message side by
      side, and the panes lay themselves out in columns instead of one
      full-page-wide stack.
    • The tab strip tells you the shape of your own setup. Until the alarm
      clock is switched on and has a working ntfy token, every pane past General
      is greyed out and unclickable — with no way to reach your phone there is
      nothing for a schedule to ring on, and General says which half is missing
      ("Off" = flip the switch, "Set up" = paste a token). A kind you have
      switched off says so on its own tab, so "why did nothing ring for my
      expeditions" is answerable at a glance instead of by opening every pane.
    • Switching a kind off collapses its settings. The switch sits above its
      panel and takes the whole panel with it, so a fleet-save you are not
      tracking is one line, not a screen of controls that do nothing.
    • A fresh colony no longer has to be visited to be counted. The histogram
      only ever learned a planet's size from the overview page of the planet you
      were standing on, and only while nothing had been built on it yet. Colonise
      three slots in one go and whichever one you developed first was gone from
      the dataset for good — silently. OG-E now reads the planet sidebar, which
      OGame renders on every ingame page and which carries the same field counts
      for every planet at once. Loading any page is enough, and all your fresh
      colonies land in one pass. Nothing new is requested or sent; this is the
      page you already loaded.
    • "not set" on a reminder you deliberately switched off. The Reminders set
      list flags detected expeditions and fleet-saves, and a detected one with
      nothing scheduled read as "not set" whether the reminder had failed to
      arrive or you had simply turned that kind off — two states that need
      opposite fixes. A switched-off kind now says "reminders off" and the section
      says where to change it. A reminder that is already set stays "set" even if
      you switch its kind off afterwards, because it will still ring.
    • The Colonization & abandon settings no longer hide. They are the knobs
      that decide what the chart above them proposes, so they are simply on the
      page now instead of behind a click.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.63.0

    Lanzada el 24 de ago. de 2026 - 321,87 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • New colonies were silently missing from the histogram. If you play
      several servers, OG-E had quietly run out of storage: the browser caps an
      extension's local database at 10 MB, and the per-server API cache alone —
      half a megabyte to three megabytes each — was enough to fill it. Once full,
      every write was refused. Nothing warned you, because the refusal was
      discarded: the recorded colony sat in memory looking saved and was gone on
      the next page load. That is why the Abandon button still judged planet sizes
      correctly (it only reads the page) while the histogram stopped growing —
      in one case for a month. OG-E now asks for unlimited local storage, so the
      cap is gone, and a refused write is reported in the console instead of
      vanishing. Nothing new is collected or sent.
    • "Auto next planet" is now a per-server setting. Locally it always was —
      but cloud sync flattened it into one global value and pushed it onto every
      universe, so turning it off on the server you hand-play turned it off on your
      main. It now travels per server, like the expedition cap on the same tile.
      Your current value is kept on every universe; from now on they diverge.
    • Abandon a server you stopped playing — Sync tab, per server card. It
      deletes every OG-E record for that server on this device and gives the space
      back. Archiving first is not a suggestion: the delete control stays locked
      until the archive file has actually downloaded, and then asks you to type the
      server's id, because "free some space" and "lose two years of intel" are one
      tap apart. Re-importing the archive puts the server back — that round trip is
      tested end to end.
    • The export file is now complete enough to restore from. Two things were
      missing entirely (your own profile on that server, and the home-watch
      baseline), and the player cache shipped only the players you watch. An
      archive now carries the full roster and both missing pieces, while the
      ordinary export you might hand to an ally stays as narrow as before — no own
      profile, watched players only. Importing someone else's file can never
      overwrite who you are: those two datasets are only adopted when yours is
      empty. The API cache and alliance intel are deliberately left out (both
      re-download themselves), and the colonize password is never written to a
      file — the abandon panel lists exactly this, on screen.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.62.0

    Lanzada el 24 de ago. de 2026 - 320,23 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The expedition send cap now goes up to 3 per planet. It stopped at 2,
      which quietly short-changed a young account: expedition slots scale with
      Astrophysics, so a 1–3 planet account can already run 9 expeditions while
      having far fewer planets to spread them over. With the cap at 2 the send
      counter ran out before the slots did, and the rest of the fleet stayed home.
      Settings → Preferences → Expeditions → Max / planet.
    • The Abandon button no longer offers to give up your only planet. Early
      game the starting homeworld is small and has nothing built on it yet, so it
      read as a textbook "fresh colony, too small to keep" — and the button
      proposed deleting the one planet the account owns. OGame would have refused
      it anyway, but the button should never have proposed it. It now stays away
      unless you hold more than one planet, and if the planet list can't be read at
      all it also stays away: for something this irreversible, "unsure" has to mean
      "no".
    • The messages pager arrows are big enough to actually hit. They were
      already enlarged, but not enough — the arrows landed just under the size a
      finger needs, so the prev/next taps on the most-used control of the messages
      page were still a coin flip. They are now a full 48px, the platform's
      touch-target minimum, with real space between them and the page readout sized
      to match. This matters more on a phone than the numbers suggest: OGame's
      mobile layout gives the game itself only about 60% of the viewport, so the
      pager row is squeezed into a fraction of the screen the original 16px button
      was never drawn for.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.61.2

    Lanzada el 23 de ago. de 2026 - 319,99 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The messages pager is pinned to the bottom of the screen right away. On a
      phone it only appeared once you had already scrolled halfway down the message
      list — which is precisely the scrolling the pinned pager exists to spare you.
      Two causes, both of which left the arrows riding along with the list: the
      bottom pager was picked as "the last node in its container", so anything the
      game leaves after it meant no pager was pinned at all; and the pin itself
      could be cancelled out by the surrounding layout. The strip is now pinned to
      the viewport itself and identified as "the pager with no pager after it", so
      the arrows are on screen from the moment the page opens. The list gets extra
      room at the end so the last message can still be scrolled clear of the strip.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.61.1

    Lanzada el 22 de ago. de 2026 - 319,37 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The Spyglass button now advances its label the moment a system is
      scanned.
      On a Neighbours/Patrol sweep the button kept showing the system
      you had just visited — e.g. [4:480] — for a couple of seconds after the
      tap, even though the next tap already jumped to the correct next system. The
      repaint was wired only to the activity rings, which are recorded
      asynchronously and only when a player's activity actually changed, so a quiet
      system produced no repaint at all and the label waited for the slow ticker.
      It now also listens to the per-system browse stamp, which is written on every
      galaxy ingest — the label steps to the next target as soon as the system
      loads.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.61.0

    Lanzada el 20 de ago. de 2026 - 319,35 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The messages pager is finally usable on a phone. OGame ships the page
      arrows as 16px buttons — under half the size a finger needs, on the control
      you press most on that page. They are now scaled up 2.2× (by transform, so
      the game's own button skin scales as one piece instead of stretching out of
      shape) and given room to breathe. The bottom pager is pinned to the bottom of
      the screen, clear of the site footer, so paging no longer means scrolling
      past the whole message list first; the duplicate pager above the list is
      hidden, and the game's own "hide it when there's only one page" behaviour is
      preserved.
    • The raw alert log reads origin first. In "Who's spying on you" — both
      in-game and on the dashboard — a line now goes prober · from <their body> ·
      <age> · near <your body>
      . The scout's origin is what you act on (that is the
      system you phalanx or hit), so it leads; your own coordinates close the line.
    • The "Who's spying on you" panel no longer touches the component above it.
      Its gold (or red) top edge had no space above it on the messages page.
    • Danger in a hover now reads on the same 0–100 scale as everywhere else.
      Hovering a player's name printed the raw score (Danger 0.91) while the
      dossier, the target rows and the map dots all print 0–100 — the one surface
      speaking a different language. Same fix for the D pill in the home watch.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.60.2

    Lanzada el 19 de ago. de 2026 - 317,94 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The raw alert log now follows the Coords/Names switch. In "Who's spying
      on you" — both in-game and on the dashboard — flipping to Names relabelled
      the prober list but left the raw log underneath it in coordinates, so the two
      halves of the same panel spoke different languages. Only the near half
      changes: that is one of your own bodies. The from coordinate belongs to the
      scout, and you hold no name for it, so it stays a coordinate either way.
      Opening the log and then using the switch no longer collapses it.
    • The Spyglass button now disappears when it has nothing to do, instead of
      sitting in the button stack showing "all scanned". The stack is small and
      shared; a control that cannot do anything should not take a slot in it. It
      comes back on its own the moment a system goes stale or a report lands.
    • The button says which feature is asking. A neighbours look reads
      "neighbours" (it used to ask "who moved in?"), and a patrol look reads
      "patrol (12)" with the number of sweeps still queued — it drops by one per
      tap, so it needs no legend. Both surface as "Look" and mean very different
      things, which previously you could not tell apart.
    • Moon and planet coordinates are back to their previous colours. The AGR
      green/orange introduced in 1.60.1 competed with the colours these panels
      already use for danger and alerts, which made them harder to read rather
      than easier.
    • The gold edge on Spyglass panels sits along the header instead of running
      the full height of the panel. Expanded, that rule was a long saturated stripe
      next to rows that carry their own colours.
    • Bigger type and touch targets in the in-game OG-E Settings panel. OGame
      leaves the panel about half the screen width on a phone, where the old sizes
      were too small to read and too tight to hit. The button-size slider is now
      nearly twice as tall — it is the one control here with no forgiving second
      attempt, since a missed grab scrolls the page instead.
    • "Who's spying on you" in-game now shows what the dashboard shows. Each
      prober is coloured by their Danger score, with the score and its reasons on
      hover, their alliance tag beside the name (lit when more than one of their
      members has probed you in the window), and the full per-alert log. The name
      itself opens their dossier. It stays where it is, on the messages page.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.60.1

    Lanzada el 17 de ago. de 2026 - 316,54 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Neighbours and Patrol now work without a watch list. If you had starred
      nobody, the Spyglass button never appeared at all — and with it went the
      neighbour looks and the patrol sweep, even with a cadence and a radius
      configured. Neither feature has anything to do with the watch list, so the
      button now shows whenever any of the three is switched on: a watched
      player, a Neighbours cadence, or a Patrol radius. The dashboard cards were
      always gated correctly, which is why the settings looked like they should
      have been working.
    • Lifeform discoveries are shared between your devices. Discovery markers
      lived only on the device that made the send, so a second device saw every
      system as never-discovered and kept proposing systems already inside their
      7-day cooldown. They now sync. Only the discovery markers travel — a few
      bytes per system; the heavy galaxy occupancy data stays local and is still
      re-derived from the public API, so nothing gets slower.
    • The Import/Export "6× today" event follows you across devices. Reading
      the announcement in your inbox on one device now switches the trader nudge
      to the 4-hour cadence everywhere, instead of only on whichever device
      happened to open the message. Switching back to daily by hand still sticks
      on the device where you did it.
    • Moon and planet coordinates now use AGR's own colours (planets green,
      moons orange) in the Spyglass panel, "Who's spying on you", the neighbours
      card and the dossier's activity readout. Same distinction as before, but in
      the same visual language as the game UI next to it, rather than a second
      blue/violet pairing that said the same thing in a different dialect.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.60.0

    Lanzada el 9 de ago. de 2026 - 316,13 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • The expedition FAB now remembers where a cycle started. The first time
      you tap "Send Exp" with nothing in flight, that planet (or moon) becomes
      the round's anchor. The next time you start a fresh round from anywhere
      other than fleetdispatch, the button takes you back to that same body
      first, instead of picking whichever planet happens to be active. Want a
      different starting point? Just send a cycle's first expedition from
      there — no setting, it just remembers the last place you started from.
    • The AGR menu logo now gently crossfades between AGR's own logo and the
      OG-E icon
      instead of permanently replacing it. Both stay visible in
      turn, in equal, generous turns — a courtesy nod to AGR rather than a
      takeover of its own chrome. Respects "reduce motion" (freezes on a static
      blend instead of animating).

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.59.1

    Lanzada el 7 de ago. de 2026 - 315,83 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • On a wide screen the panel filters now ride the card's header bar. In the
      right-hand column each panel has a real header, so the time window, the
      Coords/Names switch and the verdict flag belong on it — they were sitting in a
      separate row inside the panel, under a header that repeated the card's own
      title. As pills (narrow screens) nothing changes: there the pill IS the bar and
      far too small for a chip group, so the filters stay in the panel head. Clicking
      a filter on the bar no longer folds the card.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.58.0

    Lanzada el 5 de ago. de 2026 - 311,43 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • "Home watch" is now "Your neighbours". Same card, same data — the old
      name described the watcher; the new one names what it's about. The matching
      Settings cell is now labelled Neighbours.
    • One dossier ▸ button removed from "Who's spying on you". The player
      NAME now opens their profile directly (same behaviour as every other
      clickable nick on the Spyglass tab). It used to only seed the nickname
      finder below it — typing the name into the search box without scrolling or
      expanding anything — while a separate button beside it did the real thing.
      Two controls for one intent; the discoverable one was the weak one.
    • + watch is now one shared pill, used by the Players table, "Who's
      spying on you", "Your neighbours" and Patrol. It had drifted into three
      hand-copied variants — Patrol's had a different label (⭐ watch /
      ✓ watched) and disabled itself once watched instead of toggling.
    • + watch added to "Your neighbours" — both the "Moved in" arrivals and
      the standing neighbour rows — so promoting a neighbour to the scan list no
      longer needs a trip to the Players table.
    • The Danger hover on a clickable name is now shared between "Your
      neighbours" and "Who's spying on you": the number, the reasons, then what a
      click does. An absent profile now says "Danger unknown" instead of guessing.
    • "Your neighbours" foot line removed — the own-system count, the
      "N with no neighbour" tally and the three-part colour legend. None of it
      changed what you'd do next; the look-coverage number they qualified is still
      on the card's own bar (quiet · 3/5 fresh).
    • "Dossier" is now "profile" everywhere the UI shows the word.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.57.0

    Lanzada el 5 de ago. de 2026 - 311,79 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Home watch now reads the THREAT, not the address. The card groups by
      NEIGHBOUR instead of by system: an account sitting in three of your systems
      is one fleet permanently inside your space, not three ordinary sightings, and
      it now shows as one danger-coloured row with a ×N reach pill and the coord
      list behind it. A new coalition check reports an alliance whose members
      TOGETHER reach more of your systems than any of them reaches alone — the
      case none of them could pull off solo. Your own alliance and buddy list are
      excluded; they were never the threat.
    • "clear NEW" is gone — reading the card is the acknowledgement. An arrival
      stays flagged for 24 h after you've actually seen it (or 7 days if you never
      open the dashboard), then clears itself. The Spy FAB now points at the
      dashboard exactly once, at the end of a Look sweep, when there's unread home
      news and nothing else to propose.
    • Home watch gets its own cadence. Under Settings → Home on the
      Spyglass tab, how often your own systems get re-looked-at is now an hours box
      (0 = off, default 24 h) instead of a plain on/off switch — colonisation next
      door happens on a scale of days, not the hourly rhythm a watched player's
      fleet needs. The old switch migrates automatically.
    • "Who's spying on you" folds like Home watch. Both defensive cards now
      share one state language: a state word on the bar when there's nothing new,
      the left edge turns red on an unread alert, and only real news unfolds the
      card by itself.
    • The Danger archetype name moved to one place. Apex hunter / Turtle /
      Economist and friends no longer float unexplained on the map badge, the
      free-streak threat rows, or the Home watch pill — they show once, in plain
      keywords, on the dossier's DANGER line above the reasons that produced them.
    • One finder for player, alliance or tag. The Players panel's separate
      player and alliance boxes became a single find player, alliance or tag…
      search; + watch all N now covers whatever it lists.
    • Military range takes what you'd actually type. 15M, 2.5b, 800k,
      15kk, 1 250 000 all parse; the box never silently rewrites what you
      typed, and a note line reads back the bound it understood.
    • Home watch no longer re-announces the same neighbours on every galaxy
      walk.
      state/scans only persists each system's look TIME, not who was
      there — that was being read as "the system is empty", re-seeding the
      baseline and turning every real look into a fresh wave of "arrivals" while
      the card, in the same breath, listed those same neighbours as already known.
    • Home watch's danger colouring. Every neighbour was painted the same safe
      green regardless of actual Danger, because the card handed the shared colour
      helper a 0..1 fraction where it expected 0..100.

    …(truncated — see the full CHANGELOG on GitHub.)

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.56.0

    Lanzada el 4 de ago. de 2026 - 307,18 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Home watch — you are told when a stranger moves in next to you. Your own
      systems now join the Spy button's Look proposals, and every look compares who
      lives there against the previous one. A player who colonises a system where
      you keep a planet or a moon shows up as NEW on a Home watch card on the
      Spyglass tab, worst Danger first, and if their Danger is high the card says
      plainly what it means for the overnight fleet-save you fly to that moon. Under
      the card is the standing picture: every system you live in, who shares it, and
      how fresh your last look was.

    The system holding an unread arrival jumps to the front of the Look plan, and
    the Spy button words it "your system · who moved in?". Switch it off under
    Settings → Home on the Spyglass tab. Nothing watches the game while you
    are away — the check happens when you browse the galaxy yourself, exactly like
    every other galaxy sighting OG-E records.
    - A "huddled (miners)" filter. OG-E already scores the aggressor pattern —
    planets spread so half the server is in striking range. The new filter (under
    ⚙ Filters on the Spyglass tab) finds the opposite: accounts packed into a
    few nearby systems, at most two galaxies. Those are usually miners, and they
    are the accounts one colony next door watches in full. The dossier now also
    says "huddled empire — N planets packed together" among the Danger reasons.
    - The homeworld is marked. In a player's dossier the planet they registered
    with now carries a main tag. Logging in always activates the homeworld, so
    activity there means the owner was in the game — while activity on another body
    with a quiet homeworld is fleet movement, or a session older than an hour. The
    tag appears once the public statistics snapshot has been refreshed after this
    update.
    • The Slots box no longer reshuffles Best spots. Typing 14 instead of 15
      produced a completely different list of areas even where both slots were free.
      Two causes: the whole-server occupancy map only marked the slots you had typed
      as free (a free 14 was invisible while the box said 15), and the ranking's
      free-room channel measured a run of systems with that slot free — so
      retyping re-scored every candidate. The map now knows every free slot, and
      room is the free-slot share of the area, independent of what you are hunting.
      The Slots box decides where you can settle; it no longer decides how good the
      neighbourhood is. (The Fit breakdown calls that channel room now, not
      "streak".)
    • "Who's spying on you" really shows 1m and 3m. The alert log kept only the
      newest 60 entries — on a probed account roughly a week — so the 1m and 3m
      filters had nothing older to show whatever you picked. It now keeps three
      months. Alerts already lost to the old limit cannot be recovered; the longer
      windows fill up from here.

    …(truncated — see the full CHANGELOG on GitHub.)

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.55.0

    Lanzada el 30 de jul. de 2026 - 302,82 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Find players by alliance. Next to the player search on the Spyglass tab
      there is now a second box that takes an alliance name or tag. It lists
      every member of the matching alliance — including the ones your filters
      normally hide, with the reason why — so you can walk a whole alliance onto
      the watch list and see on the positions map how spread out it really is. A
      "+ watch all" button does the whole list in one go, and every row now
      carries its alliance tag after the nickname so you can check the sweep at a
      glance.

    The alliance list comes from the same public statistics API OG-E already
    reads, refreshed on the same daily cadence as the player list. The first
    search after updating may say there is nothing cached yet — press
    ⟳ Refresh on that tab once and it is there.
    • The positions map is no longer hidden. It used to open from a small
      "map" chip in the Players control line, which almost nobody found. The map
      stays exactly where it was on the page, but it is now its own panel with a
      header bar that is always visible — click it to unfold, like the watchlist's
      Settings bar. Whether you leave it open or closed is remembered.
    • The planet-marker legend names moon destruction. An incoming Zniszcz
      run has always raised the same red attack marker as any other hostile fleet;
      the legend only said "attack", so there was no way to know. It says so now.
    • A Daily Run micro send no longer strands you on the wrong planet. With
      AntiGameReborn's fleet-save option ticked, AGR jumps to the next planet the
      moment a fleet leaves — landing on top of the planet OG-E had just sent you
      back to, so the run continued from somewhere you never chose. OG-E now
      remembers where the send was headed and, if the page ended up elsewhere,
      quietly goes back once. It only ever corrects the few seconds right after a
      send, so a planet YOU switch to afterwards is left alone.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.54.1

    Lanzada el 29 de jul. de 2026 - 301,11 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
      happen.
      1.54.0 stopped the page from forgetting the fresh request token,
      and that fixed the common case. It could not fix a second one: another script
      in the page keeping its own private copy of the token and re-using it after
      the game had already spent it. A capture from a live universe shows exactly
      that — the game spends the token, and three seconds later something else
      presents the very same, now-expired one and is refused. No amount of keeping
      the page's own variables correct reaches a copy held somewhere else. So when
      OG-E can prove a target check is leaving with a token the server has already
      retired, it now corrects that one field to the token the server issued
      moments earlier — the same result you would get by reloading the page, which
      is what the error otherwise forces you to do.

    It stays deliberately narrow: only target checks, never a fleet send; only a
    value the server itself issued to this tab; only ever forward to a newer
    token, never back to an older one; and if a corrected check is refused anyway
    three times, the correction switches itself off for the rest of the page's
    life. Nothing extra is ever requested from the server.
    - A stale token could no longer creep back in. Some of the game's own
    requests only echo the current token instead of rotating it, and a slow echo
    arriving after a rotation could quietly drag OG-E's idea of "newest" backwards
    — turning the fix into a source of the very error it prevents. Late echoes are
    now recognised and ignored.
    • The support snapshot (__ogeToken() in the page console) now also lists the
      keeper's recent decisions, with tokens masked, so a report says why it acted
      rather than only how often.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.54.0

    Lanzada el 28 de jul. de 2026 - 300,81 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
      is now actually gone.
      1.53.1 tried to recover from it by re-driving the
      step; that could not work, and here is why. OGame 13.0 keeps one single
      request token per session: every target check spends it and the answer carries
      a fresh one. The game applies that fresh token at the very END of a long chain
      of screen refreshes — so if anything in that chain hiccups, the page keeps
      sending a token the server has already retired, and every further target
      check is refused until you reload. Retrying the click just re-sent the same
      retired token. OG-E now keeps that token in step for the whole page: it reads
      the fresh one out of the game's own answers and writes it where the game
      itself reads it from. Nothing extra is requested from the server — the page
      simply stops presenting an expired ticket.
    • OG-E was blind to everything the game did while the page was still
      loading.
      Its game-side observer started at "page idle", which on a 13.0
      universe is roughly 800 ms in — well after the game has already fetched your
      event list, checked your fleet target, and (on the galaxy page) pulled the
      first system. That is also exactly the window the token error happened in. The
      observer now starts with the page, so:
    • the token fix above can do its job at all;
    • opening the galaxy view directly records that first system in Spyglass
      instead of dropping it;
    • the expedition button recognises a step 2 that a fleet manager prepared
      during page load, instead of refusing it as "someone else's".

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.53.1

    Lanzada el 27 de jul. de 2026 - 299,73 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
      on the step 1 → step 2 transition.
      OGame 13.0 changed how the game's
      one-shot request token works: every target check now spends it and issues a
      fresh one, so the script driving the transition can be left holding a token
      the game has already retired — and the step is refused for a reason that has
      nothing to do with your target or your fleet. OG-E now recognises that exact
      refusal and re-drives the transition once, picking up the new token, so the
      send continues instead of stalling on step 2. The repeat is capped at one
      attempt per tap and only ever re-runs the target check — never a dispatch,
      so it can never send a fleet twice. If it still fails, the button now names
      the cause instead of showing a generic error.

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
  • Versión 1.53.0

    Lanzada el 26 de jul. de 2026 - 299,58 KB
    Compatible con firefox 140.0 y superiores, android 142.0 y superiores
    • Spyglass "Who's spying on you" gained a date-range filter. A new
      1d / 7d / 1m / 3m chip beside the Coords/Names toggle (in-game panel and
      the dashboard strip) narrows the prober list to how recently each scanned
      you. The in-game panel's choice is remembered across sessions and syncs
      across your devices; the dashboard keeps its own per-device choice.
    • Your scanned positions now carry their scan history on hover. Hovering
      one of your probed bodies lists every scan of it as date-times, newest
      first — for moons and planets alike — instead of just saying "Moon". The
      bodies themselves are ordered by their most recent scan.
    • A prober's origin coordinates are now click-through. Clicking the
      "from" coordinates jumps to that system in the galaxy view (in-page in the
      game; a galaxy deep-link on the dashboard, matching the dossier's links).
    • Galaxy expedition panel falls back to OGame's own debris tooltip when
      AGR's readout is empty, so expedition-debris figures and the recycle button
      keep working on the new galaxy version.
    • Fleet-save badges can show a landed "FR" and an in-motion "FS" marker at
      once
      on the same body, instead of one hiding the other.
    • Sticky, tap-to-retry "Error" on the daily-run fleet-save and the
      expedition-send button
      when a two-step (fleet1→fleet2) setup fails
      mid-way — the failure is surfaced instead of silently swallowed, and the
      next tap retries from a clean fleet dispatch.
    • The Spyglass scan knobs now fold under a "Settings" bar. Probes, Scan,
      Probe from, Re-scan, Re-look, Moon strike and Patrol collapse into a compact
      disclosure at the foot of the watchlist card (their contents are listed on
      the bar so they stay discoverable); it's collapsed by default and remembers
      your choice per device.
    • New default cadences: probe Re-scan now defaults to 72 h and galaxy
      Re-look to 1 h. Only fresh configs are affected — a cadence you've
      already set keeps its value.
    • The lifeform send button's blocked/failed verdict now reads "Can't
      send"
      (accurate: non-cap game blockers trip it too) and renders ~15%
      smaller to sit cleanly on the round button. Tapping it now acts on live
      state immediately instead of appearing stuck on a stale "Sent!"/"Can't
      send" label until the transient expires.
    • Dashboard settings section tidied: the colonization/abandon block's
      header is clearer and its redundant inner sub-heading was dropped; the
      alarm-clock section's "Borderline fair-play" note was removed.
    • Fleet-save badge markers no longer linger after fleets land — an
      empty-but-present event box now reads as "no activity" rather than "not
      loaded yet".
    • The "abandon" button no longer appears on moons (which can't be
      abandoned); it's suppressed via OGame's own body-type metadata.
    • **The Spyglass "N new" scan badge no longer fires when an espionage

    …(truncated — see the full CHANGELOG on GitHub.)

    Se publicó el código fuente bajo la licencia Mozilla Public License 2.0

    Descargar archivo
Ir a la página de inicio de Mozilla

Complementos

  • Acerca de
  • Blog de complementos de Firefox
  • Taller de extensiones
  • Central del desarrollador
  • Normativas para desarrolladores
  • Blog de la comunidad
  • Foro
  • Informar de un error
  • Guía de revisión

Download

  • Download Firefox
  • Windows
  • macOS
  • iOS
  • Android
  • Linux
  • All

Latest Builds

  • Nightly
  • Beta

Firefox for Business

  • Enterprise

Community

  • Connect
  • Contribute
  • Developer

Follow

  • Instagram
  • YouTube
  • TikTok
  • Bluesky
  • Podcast
  • Privacidad
  • Cookies
  • Legal

A menos que se indique lo contrario, el contenido de este sitio está licenciado bajo la licencia Creative Commons Reconocimiento Compartir-Igual v3.0 o una versión posterior.