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Openfront+ 미리보기

Openfront+ 제작자: atefDev

Enhances your gameplay in Openfront.io by adding a lot of new features to improve the game.

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Enemy Nuke Readiness + Trade Partner FeaturesEnemy Nuke Readiness + Trade Partner FeaturesNuke Grouper + SAM Coverage FeaturesShow Nukes in Airspace FeatureGold income + Troop rate featuresIncoming Nuke Alert Feature
정보
A Manifest V3 browser extension for the browser game
OpenFront.io that adds quality-of-life overlays and
readouts.

Everything runs locally. The extension only reads what the game page already
shows and draws on top of it — no accounts, no network calls, no cheats. It just
makes information the game already has easier to see.



While the Atom Bomb tool is selected (press 8), rest your cursor over a
tile for 1.5 seconds and a label shows:
- how many atoms you need to clear the tile,
- the potential extra atoms the SAM owners could afford,
- the total gold cost.

Only active enemy SAMs are counted, and only while the Atom Bomb tool is active.


Clusters nearby in-flight nukes into stable counters labeled Your, Ally, or
Enemy, with ☢ atom and 💣 hydrogen counts shown separately. Each label stays in
one spot as long as the group has any active nuke, so it doesn't jump around as
older nukes disappear. MIRV warheads are ignored.


During spawn selection, marks your other human teammates with your team's
actual color, so you can see at a glance who you're dropping in with. The marks
disappear automatically when spawn selection ends.


A HUD panel listing every nuke heading for your territory:
- type and count (☢ atom, 💣 hydrogen, 🚀 MIRV carrier, 💥 MIRV warheads),
- seconds until impact,
- whether your SAMs (including allies' and teammates') can intercept them in
time.

Updates live as nukes are intercepted or land. MIRV carriers can't be shot down,
but the warheads they release can.


A panel showing every nuke currently in the airspace, with global counts of
in-flight atoms, hydrogen bombs, MIRV carriers, and (when present) MIRV
warheads.

Show Your Nukes (sub-toggle) adds a personal row counting only the nukes you
launched. It needs the airspace panel enabled.


When you hover a player, adds a row to the game's info panel showing how many
nukes that player has ready right now and how many they can actually afford
to launch with their current gold (☢ atoms, 💣 hydrogen, 🚀 MIRV). Enemies with
loaded silos but not enough gold are highlighted in amber.


When you hover a player, adds rows to the game's info panel covering your trade
and naval interactions with them. Events are split into "theirs" (your navy
vs them) and "mine" (their navy vs you). Sub-toggles:
- Trade Income — gold you receive from trading with that player.
- Trade Ship Captures — ⚔ trade ships captured by warships.
- Transport Ships Down — 🚤 transport ships destroyed.
- Warships Down — 💥 warships destroyed.

The naval counters are best-effort client-side estimates and reset each game.


A draggable panel showing your gold income per second and/or per minute
(position is remembered). The total is measured from your actual gold, then split
into:
- base — the passive rate,
- ports — trade-ship arrivals,
- warships — captured trade ships,
- factories — train station stops.

Values are averaged over a 60-second window. Conquest loot from killing players
is never counted, and spending is ignored.


A draggable panel showing your natural troop growth per second and/or per
minute
(position is remembered). It uses the game's exact growth formula, so
it matches the server even while you're under attack. Building cities raises
your population cap and therefore the growth rate. Reports natural growth
only
— attacking other players is never counted.


No auto-join, boat macros, economy cheats, alliance panels, bot markers,
heatmaps, or anything that plays the game for you. It only surfaces
information the game already knows.

  • Settings are stored locally and persist between games.
  • This extension is unofficial and is not affiliated with or endorsed by
    OpenFront.
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5일 전 (2026년 8월 9일)
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