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Historia wersji dodatku OG-E — 25 wersji

OG-E Autor: Bartek

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Historia wersji dodatku OG-E — 25 wersji
  • Zachowaj ostrożność podczas używania starych wersji! Są one wyświetlane w celach testowych i historycznych.Zawsze powinno używać się najnowszej wersji dodatku.

  • Najnowsza wersja

    Wersja 1.24.0

    Data wydania: 17 cze 2026 — 155,28 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Colony Scout reads far more about your neighbours. As you scan the galaxy,
      OG-E now keeps a per-server player roster (de-duplicated by player id) holding
      the signals the galaxy view exposes but the per-system map dropped — active vs
      merely on-vacation, strong, newbie, buddy, outlaw, alliance rank, and whether a
      player is in your alliance. Colony Scout surfaces these in the Top-region
      summary and the per-region tooltip (e.g. "2 strong · 1 active-on-vac · 1
      outlaw") and folds them into the strategy ranking: the Peaceful settler /
      Farmer presets now avoid strong and "active-on-vacation" neighbours (a live
      player hiding behind vacation mode, not a safe farm), and the PvP presets prefer
      outlaws (fair-game targets). Older scans are unaffected; the data fills in as you
      re-scan.
    • Neighbour ranks are now shown relative to you. OG-E reads your own highscore
      rank off the in-game header bar, so the Top-region card annotates the strongest
      neighbour as e.g. "#11 (239 above you)" instead of a bare number — instantly
      telling you whether the area's top player out-guns you or not.
    • Reminder pushes can carry far more fleet detail — one shared wildcard set.
      Ad-hoc and fleet-save message templates now expose the SAME {wildcard} set,
      read from the event list when the reminder is armed / detected: alongside
      {mission} / {coords} you can now use {origin} / {originName} (the
      launching planet or moon), {target} / {targetName} (the mission target),
      and {shipCount} (ad-hoc gained it; fleet-save already had it). Expedition-wave
      reminders keep their series wildcards ({returnTime} / {index} / {total}) —
      a wave's pushes are queued before the burst's makeup is known.
    • Reminder schedules now print a plain-language summary. Under the offset
      chips, OG-E spells out what the whole schedule adds up to — e.g. "15m & 5m
      before landing · at landing · 20m after landing" — so you can sanity-check the
      set at a glance instead of decoding each chip.
    • Your ntfy topic is now explained and protected. The Reminders tab shows how
      the topic is derived (a one-way hash of your access token — unguessable and not
      listable) and how to lock it down further; the topic is masked by default
      behind a show/hide toggle and treated as the secret it is. The in-game Settings
      panel carries the same masked topic plus a short privacy note.

    Changed
    • Galaxy Observations folded into the Colonizations tab. The dashboard now
      has a single Colonizations tab with three sub-tabs — Planet sizes (the
      field-size histogram), Scanned data, and Colony Scout — mirroring the
      one in-game Colonizations button that both scans positions and colonizes.
      The two separate ⚙ Settings panels (colonization / abandon knobs + scan
      re-scan policy) are now one combined panel below the sub-tabs, with a single
      Save / Reset.

    …(truncated — see the full CHANGELOG on GitHub.)

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Poprzednie wersje

    Wersja 1.23.0

    Data wydania: 17 cze 2026 — 117,45 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • "Prefer farthest systems first" colonization toggle. A new per-server
      switch (Galaxy Observations → ⚙ Settings) controls how the Colonize button
      orders free systems within your home galaxy. On (the default, unchanged
      behaviour) it proposes the farthest free system first, spreading colony-ship
      arrival times; turn it off to colonize the nearest free system first. Other
      galaxies stay in their usual order.

    Changed
    • Galaxy Observations split into two sub-tabs. The per-system scan summary
      ("Scanned data") and the Colony Scout settlement analysis now live on
      separate sub-tabs instead of one long stacked page.
    • Reminder schedules shown as compact chips. Expedition-wave and Fleet-save
      reminder offsets now render as a wrapping row of labelled chips (e.g.
      "10m before", "at landing", "15m after") — full description on hover, invalid
      entries flagged in red — instead of stacked rows of long inline text. Each
      reminder sub-tab also lays its settings beside its message template on wider
      screens (stacking on narrow ones).
    • Galaxy rescan-timing fields packed into a responsive grid (1–3 columns)
      instead of one tall single-column list.

    Fixed
    • Colonize button no longer gets stuck on a planet it can't settle. When the
      next free coordinates turn out to be un-colonizable — the slot is now
      occupied, the player is on vacation, it's reserved for a planet-move, or the
      server refuses for any other reason — the button marks that spot, drops it
      from future picks, and on your next tap retargets to the next free slot in
      place (without leaving the fleet screen) instead of looping forever on
      "Wait… / Stale".
    • Galaxy scans no longer bleed between servers when Cloud Sync is on. With
      sync enabled and more than one universe on the same account, each server's
      scan database is now kept separate. Before, scans from one server could merge
      into another, so the Colonize button could propose coordinates that were empty
      on a different universe but already taken on yours. (Existing mixed data heals
      itself as you re-scan; nothing is deleted.)

    Removed
    • "Clear observation data" button. The bulk button that wiped all galaxy
      observation data for the current server has been removed; clear per galaxy
      with the per-galaxy ✕ reset buttons instead.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.22.0

    Data wydania: 17 cze 2026 — 116,59 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Hold the Explore button to skip a planet. Long-pressing the floating
      expedition button (a 2-second hold, with the ring filling as you press) jumps
      to the next planet still under the per-planet cap without sending — for
      deliberately passing over the planet you're on. The round-robin walk then
      carries on from there.

    Changed
    • Artifact Shop event highlight stops once you're done. The pulsing
      left-menu highlight for the Artifact Shop event now switches off as soon as
      every reward rank is claimed — even though the event keeps running for days
      afterwards. It lights up again automatically when the next Artifact Shop
      event begins.
    • Expedition auto-redirect spreads sends evenly (round-robin). With "Max
      expeditions per planet" set to 2, the after-send hop now tops every planet up
      to one expedition first, then comes back round for the second — instead of
      stopping after a single pass once every planet had one. It still skips
      planets that have reached the cap and continues to the nearest one that
      hasn't, so manually skipping a planet just moves on. (No change at the
      default of 1.)
    • Clearer "not scheduled yet" fleet-save reminders. A fleet-save more than
      3 days out can't be queued yet (ntfy schedules at most 3 days ahead). The
      in-game event-list badge now dims and explains it'll be set automatically
      once the fleet is within 3 days of landing, and the dashboard's Reminders
      queue shows "> 3 days out" with the same note — instead of a bare,
      unexplained "Set automatically" / "not scheduled".
    • Dashboard Reminders & Daily Run polish. The Reminders queue drops the
      redundant server name (it's already chosen in the Server selector) and its
      status line now reflects the selected server; the stale ntfy setup hint was
      trimmed. The Daily Run description matches the button's current labels.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.21.0

    Data wydania: 17 cze 2026 — 115,95 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Reminders are now per-server. Expedition-wave cadence, ad-hoc lead time,
      and the message templates are configured per OGame server (the server comes
      from the Dashboard's top switcher), matching fleet-save. The brief
      "all servers / this server" override toggle is gone — every server simply has
      its own reminder config.
    • Dashboard restructure. The "Colony Sizes" tab is now Colonizations,
      and every tab follows one pattern: the data view leads, with its options
      tucked into a collapsed ⚙ Settings panel at the bottom. The colonization
      knobs (target positions, prefer neighbouring, arrival gap, abandon threshold,
      abandon password) moved from Galaxy Observations into Colonizations → Settings.
    • In-game settings panel slimmed. The Dashboard launcher is now its own
      named section, and the redundant reminders signpost row was removed — enable +
      token + topic is the whole minimum; the rest is discoverable in the Dashboard.
    • Polished, responsive settings. The ⚙ Settings panels (Colonizations,
      Galaxy Observations, Reminders) now share one clean input / select / chip
      style, and the Reminders settings split into three sub-tabs — Expedition
      waves, Ad-hoc, Fleet-save. Lays out cleanly on narrow screens too.
    • New abandon icon. The Abandon button now shows a snapped colony flag —
      a clearer "this place is being let go" than the old lift-off rocket.

    Added
    • Lifeform artifact-cap badge. The lifeform discovery button no longer
      blocks at the artifact cap — it keeps discovering and shows a small badge,
      refreshing its counter only when it has drifted.

    Fixed
    • Floating button size now applies to the Abandon button live, like the
      other FAB modules, when you change the size in settings.
    • Colony histogram now syncs to your other devices. Colony-size history is
      stored per server, but it synced as one shared blob — so on a second device
      the data landed under the wrong server and the histogram looked empty. History
      now syncs per server, matching where it is stored and shown.
    • The floating button's progress / charge ring no longer leaves a stray dot
      when empty (a Chrome round line-cap artifact).

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.20.0

    Data wydania: 16 cze 2026 — 114,99 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Custom reminder messages. In the Dashboard's Reminders tab you can now
      shape the push for each of the three reminder kinds — expedition waves,
      ad-hoc fleet, and fleet-save — choosing the message text, the icon, and the
      priority. Drop in wildcards like server, time, mission, coordinates or ship
      count (click a chip to insert one) and watch a live preview update as you
      type. Defaults match the previous built-in messages, so nothing changes
      until you edit it.
    • Per-server reminder scope. Expedition-wave and ad-hoc reminders were
      global before; now a server can override the whole group (enable, schedule,
      lead time, and the messages) just for itself, with an "all servers / this
      server" toggle.

    Changed
    • Colony abandon is now one button on the floating action button. The
      separate "new planet" banner and the red abandon overlay are gone. Instead,
      a freshly-colonized colony that's too small to keep surfaces a red Abandon
      button on the FAB (with its field count read straight from the planet list);
      tapping it jumps to that colony, and on its overview the same button walks
      the give-up steps one tap at a time. If no abandon password is set yet, the
      button opens the Dashboard so you can set it.
    • Dashboard tidy-up. Target positions and Prefer neighbouring galaxies
      moved into the Colonization section of the Galaxy Observations tab, next to
      the rest of the colonize settings.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.19.5

    Data wydania: 15 cze 2026 — 113,27 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Configuration moved into the Dashboard. The in-game settings panel now
      holds only the essentials — the on/off switches, your sync + ntfy tokens,
      the display toggles, and the expedition options. The detailed config lives in
      the OG-E Dashboard now, next to the data it shapes:
    • Galaxy Observations tab — the colonization knobs (arrival gap, the
      abandon field-threshold, and the abandon password) join the per-universe
      scan settings.
    • Reminders tab — the expedition-wave + ad-hoc schedules and the
      per-server fleet-save thresholds/offsets, edited through a friendly
      per-entry offset editor that shows each reminder in plain language
      ("10 min before landing", "at landing", …).

    Nothing is editable in two places any more. After updating, set these once
    in the Dashboard
    — they start at defaults (no automatic carry-over from the
    old in-game values).
    - Max expeditions per planet is now a simple 1 / 2 choice instead of a
    1–20 slider — as a rule you shouldn't send more than two from one planet.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.19.4

    Data wydania: 15 cze 2026 — 110,4 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Stronger Trader highlight. The Trader menu entry and the Auctioneer /
      Import-Export overview tiles now pulse with the same punchy glow as the event
      highlight — the previous outline was so faint it was easy to miss. (Event
      highlights are unchanged.)

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.19.3

    Data wydania: 15 cze 2026 — 110,28 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Fixed
    • Dashboard Reminders topic really shows now. The 1.19.2 fix wrote the
      ntfy-token mirror inside the reminder sync, but that sync is skipped on an
      ordinary page reload when the event list hasn't changed — so the dashboard
      still read "set your ntfy.sh access token". The push-topic mirror is now
      refreshed on every producer pass, before that short-circuit, so the topic
      appears whenever ntfy is configured in-game. (Per-wave cards still come from
      cloud sync.)

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.19.2

    Data wydania: 15 cze 2026 — 110,29 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Fixed
    • Dashboard shows your ntfy topic without cloud sync. The Reminders tab
      could read "set your ntfy.sh access token" even with a valid token set
      in-game, because the topic mirror was written only after the cloud-sync
      (gist) step. The token is now mirrored independently, so the topic appears
      whenever ntfy is configured. (Per-wave preview cards still need cloud sync —
      that's where wave state lives.)

    Changed
    • Brighter button edge. The outermost pixels of each command button now
      carry a crisp, vivid state-coloured edge (like the FAB menu orbs), instead of
      fading into the dim fill gradient — single- and split-zone alike.
    • Larger colonization glyph. The lander now fills its node / menu orb to
      match the other glyphs (it read small and sat low before).

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.19.1

    Data wydania: 15 cze 2026 — 110,21 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Larger button node. The "oczko" inside each command button is ~20%
      bigger for better glanceability. On single-zone buttons it's nudged slightly
      up so the larger node grows upward and keeps clear of the label below.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.19.0

    Data wydania: 15 cze 2026 — 110,22 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Floating-button menu is always on. The FAB's module picker is no longer
      hidden behind a +/× handle — the other modules now ride permanently as small
      satellite orbs around the button. Tap one to switch; the picked module flies
      into the button and the previous one drops back into orbit. Orb captions are
      gone (the glyph speaks for itself).
    • Button "oczko" matches its orb. The node inside each command button now
      wears the same module-coloured dome as that module's satellite orb (no more
      gold medallion), so switching reads as the orb sliding into the button. The
      retired gold node now marks the settings "Open Dashboard" button.
    • Brighter rim filament. The thin state-coloured thread just inside each
      button's chrome edge now glows instead of sitting dim.
    • Tidier labels. Tighter line spacing keeps a two-line primary (e.g. "All
      maxed") clear of the node, and the split-button labels sit closer to centre.
    • Simpler Reminders settings. Dropped the read-only "fires at" preview
      rows (the schedule fields already carry the offsets). Ad-hoc per-fleet
      reminders are now always on — the enable toggle is gone; the lead-time field
      stays.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.18.1

    Data wydania: 14 cze 2026 — 110,93 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    First public (listed) build of the 1.18 line — same features as the 1.18.0
    test build, plus packaging and lint fixes.

    Added
    • Configurable Galaxy-Scan strategy (dashboard → Galaxy Observations).
      Per-status freshness windows for the Scan button — e.g. 6h, 5d, or 0
      (never re-scan). The target-positions list and "prefer neighbouring
      galaxies" preference moved here too. Per-universe and cloud-synced.

    Changed
    • OG-E mark on floating buttons. Each button's glyph now sits in a small
      gold "glass node" framed by the OG-E orbit symbol; the rim still carries the
      live state colour.
    • Gold FAB handle that rides the FAB edge facing the screen centre and
      re-aims live as you drag or resize; picker orbs keep their per-module
      colours.
    • Buttons wait for page load before responding — all four (Expeditions,
      Colonization, Daily Run, Lifeforms), not just Expeditions — with a
      consistent disabled look across single and split shapes.

    Fixed
    • Fleet-send buttons no longer fire someone else's fleet. Each button
      tracks ownership of the fleet1→fleet2 transition it started and routes to a
      fresh dispatch page if step 2 is already claimed by a manual send or AGR.
    • Inline SVG is now built without innerHTML, clearing the add-on linter's
      "unsafe assignment" warnings.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.17.0

    Data wydania: 10 cze 2026 — 98,31 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Subtle background glyphs on the floating buttons. Each command button
      now carries a faint, monochrome line-glyph behind its label as a
      glanceability cue — a comet for Expeditions, a landing craft for
      Colonization, a planet-with-flight-arc for the Daily Run, and a DNA helix
      for Lifeforms. The glyph is tinted to the button's current state colour
      (so it stays quiet in the amber "wait" / rose "error" states and brightens
      with the active colour) and sits below the label, ring and charge arc so
      it never competes with them. Single-zone buttons show one half-size glyph
      tucked toward the top; split buttons carry a smaller glyph in the lead zone
      only.

    Changed
    • Hold-to-confirm is now 2s (was 3s) on the two buttons that use it — the
      Colonization "skip/scan" hold and the Daily Run "set collect target" hold.
    • Lifeforms button labels tidied. "Empty → next" → "Empty", "To galaxy" →
      "Discover", and the "(N left)" counter is gone (with thousands of systems
      always pending, the number carried no useful signal).

    Fixed
    • Cross-device sync no longer drops lifeform discoveries. A plain galaxy
      rescan on one device could overwrite a lifeform discovery recorded on
      another after a sync round-trip, because scans merged as a whole unit keyed
      on the regular scan timestamp. Lifeform markers now reconcile independently
      (newest discovery wins; discovered positions are unioned), so a routine
      rescan can't erase a discovery from another device.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.16.5

    Data wydania: 10 cze 2026 — 97,24 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Floating "Lifeforms" button (violet, single zone). Automates OGame's
      system-discovery action across the whole universe — one tap per system,
      TOS-safe (the button clicks the game's own #discoverSystemBtn; it never
      originates an HTTP request itself).
    • Off galaxy view → navigates to the galaxy page.
    • On galaxy, current system undiscovered → clicks the game's discover
      control; the result is observed via the new discoveryHook bridge and
      lfScannedAt / lfPositions are stamped in the scan store.
    • On galaxy, current system already covered → in-page hops to the
      nearest still-undiscovered system (wrap-aware: dist(499, 1) = 1).
    • shipsSent: 0 (game reports system fully sent) → still marks the system
      as covered so the button advances cleanly.
    • Fleet-cap rejection ("Maksymalna liczba flot") → surfaces "Max fleets",
      marks nothing; the system remains queued.
    • 7-day per-system retention gate (same store as colonisation scanning;
      colonisation rescans do not wipe lifeform markers).
    • Enabled by default. Settings: "Floating Lifeforms button" toggle +
      size slider (40–560 px, default 320 px).

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.16.4

    Data wydania: 10 cze 2026 — 95,3 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Per-button identity colours. Each floating button now has its own
      colour signature: expedition in cerulean blue (#4aa8ff), colonisation
      in cyan (#13d1de ready / #12b3c2 idle) with a muted cyan scan zone
      (#3a9fb0), daily-run in pure green (unchanged). Status colours (amber
      wait, rose error, slate disabled) remain shared and unchanged.
    • --glow intensity multiplier. A new --glow CSS variable (default
      1) scales the button's resting and hover glow radius. Expedition is
      set to 1.3 for a visibly stronger glow; other buttons stay at 1.

    Fixed
    • Mobile keyboard no longer pops up on button tap (split buttons).
      mousedown.preventDefault() in the tap-wire layer prevents the browser
      from focusing <button> elements on touch without suppressing the click
      event. Complements the tabIndex=-1 fix from 1.16.3.
    • Mobile keyboard no longer pops up on page load after navigation.
      installFocusPersist now skips programmatic button.focus() on
      pointer:coarse devices, where focus restoration has no UX value and
      could trigger the virtual keyboard.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.16.3

    Data wydania: 9 cze 2026 — 915,97 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Symmetrical planet prime function in fleet executor. Mirror of the moon
      prime logic — primeAgrPlanet() ensures AGR's planet flag is set before
      writing coordinates (needed because AGR guards planet-type clicks with
      isTrusted, blocking synthetic events).

    Fixed
    • Daily-run button label now shows correct next target on page load. Added
      1 Hz ticker (matching send-colony pattern) to refresh labels even if
      #eventContent populates late — ensures "N left" counter and target name
      are accurate from the moment the page loads.
    • Mobile keyboard no longer pops up when tapping floating buttons. Changed
      button tabIndex from 0 to -1 — buttons remain clickable but exit tab
      flow, preventing unwanted focus on touch.

    Changed
    • Button touch-action CSS. Changed from none (blocks all gestures) to
      manipulation (allows tap, blocks auto-zoom and system tap highlights) for
      better mobile UX.
    • Daily-run dim state now uses controller API. Replaced manual dimZone()
      calls with controller.setDim() for consistency with expedition/colony
      buttons and reliability.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.16.2

    Data wydania: 9 cze 2026 — 95,19 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Progress arc on colonization wait. While waiting for the colony-ship
      min-gap (the "Wait Xs" state), a visual progress arc fills proportionally
      as the wait elapses — giving real-time feedback on how much longer until
      the send becomes available.

    Fixed
    • Moon page home-planet detection. On moon pages where OGame places the
      highlight marker on the moon-link rather than the row element, the
      colonization button now correctly identifies your home planet.

    Changed
    • Colonization "Send Colony" label shortened to "Send". Shorter label
      fits the new HUD-style button design while coords remain visible below.
    • Fleet dispatcher integration. The send-colony hook now reads the
      target from window.fleetDispatcher.targetPlanet when available,
      allowing fleet-courier links to work without encoding coords in the URL.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.16.1

    Data wydania: 9 cze 2026 — 93,95 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Event highlight auto-silences when all daily tasks are done. Once you
      complete every task on the Rewards page the orange pulse on the event menu
      button disappears for the rest of the day (14:00 reset). It comes back
      automatically the next game-day, when a fresh batch of tasks is available.
    • Daily-action state syncs across devices. "Rewards done today", last
      trader bid, and last import trade are now included in the Gist sync — so
      completing tasks on one device silences the highlights on all others within
      the next sync cycle.

    Changed
    • Button "Wait…" state is now consistent and grayed out. All three
      floating buttons (expedition, colonization, daily-run) now show Wait…
      while an async operation is in progress and dim to 50 % opacity for the
      duration — replacing the earlier mix of "Loading…" and "Preparing…" labels
      on the expedition button.
    • Colonization button label hierarchy flipped. The action label is now the
      large primary line; coordinates and hints appear smaller below it.
      Send zone: Send Colony (large) → [g:s:p] → (hold to skip).
      Scan zone on galaxy view: Scan (large) → [g:s] → (N left).
      Scan zone elsewhere: To galaxy (large) → N left.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.16.0

    Data wydania: 9 cze 2026 — 93,17 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Per-universe settings sync via Gist. Each universe you play now gets
      its own section in the Gist — expedition/colonization slots, daily route,
      fleet-save and reminder settings — so switching universes no longer
      overwrites your other accounts. One Gist, all universes, fully
      independent.
    • Expedition fleet memory. After landing on fleet1 for an expedition,
      long-press the button to save the current ship selection as your preset.
      Every subsequent tap replays that preset at 51 % of available ships (as
      before). No preset saved yet? The button shows "Hold to set" so you
      always know where you stand.
    • Colonization: skip a blocked target with a 3-second hold. If the
      colony-ship is already flying toward a slot, you can hold the Send zone
      to jump past that target and queue the next candidate instead of
      waiting for it to clear.

    Changed
    • Expedition and Colonization buttons are now independent of AGR.
      OG-E drives the fleetdispatch page directly — no #ago_routine_7 or
      #sendall hooks — so the buttons continue to work even when AGR is
      disabled or absent. Target coordinates are written straight into the
      native form inputs; the game fires its own checkTarget as normal.
    • Daily Run button (formerly "Daily Resource Run") renamed to the
      shorter "Daily Run" across the dashboard tab, hover tooltip and settings
      panel.
    • Reliable fleet-dispatch readiness. All three buttons now wait for
      the game's own #dispatchFleet element to be ready (absence of the
      .off class) before firing — eliminating the race condition where an
      early click would lock the button without sending.
    • Moon targets supported. The courier correctly fills in planet-type 3
      when the configured destination is a moon, fixing a silent no-send for
      moon-to-moon operations.
    • Colonization re-entry wait. After a colony-ship dispatch OG-E pauses
      until fleetdispatch reloads before resetting the button, preventing a
      double-click from landing on a stale page.

    Fixed
    • Daily Run: ship-count edits in the settings panel now correctly activate
      the Save button.
    • Daily Run: moon planet name is now read from the icon alt attribute
      instead of .planet-name, matching what the game sets in that context.
    • Fleet: setTargetType also calls fd.setTargetType to bypass AGR's
      isTrusted guard that was silently dropping the call.
    • Multiple smaller bugs in the Colonization / Daily Run send flow
      (galaxy/system/position not wiring, mission not being armed, result not
      being awaited).

    Licencja kodu źródłowego: Mozilla Public License 2.0

    Pobierz plik
  • Wersja 1.15.5

    Data wydania: 4 cze 2026 — 90,44 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Engraved button title sits on the ring. The curved title now rides
      along the ring band near its top, instead of dropping onto the lit
      button face — so each button's name reads as cut into the ring itself.

    Licencja kodu źródłowego: Mozilla Public License 2.0

    Pobierz plik
  • Wersja 1.15.4

    Data wydania: 4 cze 2026 — 90,41 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Floating buttons get a tactile tap effect. Tapping a button now
      sends a light ripple out from the exact touch point and briefly
      brightens the pressed area. On the two split buttons (Colonization,
      Daily Resource Run) the ripple starts in whichever half you pressed,
      so it is obvious which action you triggered.
    • Engraved title ring. Each button now carries a thicker ring with
      its name engraved along the top of the ring itself —
      EXPEDITIONS, COLONIZATION, DAILY RESOURCE RUN — in a dark,
      cut-in style that stands out against the band.
    • Deeper outer shadow. The buttons cast a stronger, layered shadow
      for a clearer floating look, with a tight rim that keeps them defined
      against bright backgrounds.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.15.3

    Data wydania: 4 cze 2026 — 89,3 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Floating buttons redesigned to match the OGame look. The three
      draggable buttons — Expeditions, Colonization and Daily
      Resource Run
      — share a new decorative layer drawn on top of their
      state colours: a thin light rim, a darkened edge vignette and a soft
      top sheen give each one a glassy, game-native finish instead of the
      flat technical look. Drop shadows are deeper for a clearer sense of
      the buttons floating above the page.
    • Each button now has a hover title. A subtle native tooltip names
      the button (Expeditions, Colonization, Daily Resource Run) on
      hover, so its identity is discoverable without cluttering the face.
    • Daily Resource Run polish. Zone colours are now semi-transparent
      to match the other two buttons, labels use sentence case (Dispatch,
      Send All, Send) instead of shouting capitals, and holding the
      collect zone shows a radial sweep that fills as the long-press arms.

    Licencja kodu źródłowego: Mozilla Public License 2.0

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  • Wersja 1.15.2

    Data wydania: 4 cze 2026 — 88,88 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Button label redesign — three-level layout. All in-flight and idle
      states now use a consistent main / subtitle / micro-hint hierarchy
      (same small font for every secondary line):
    • DISPATCH idle (has route): SETUP + Collectors (no routes) at
      hint size (no middle subtitle). DISPATCH + Collectors (n) when a
      route exists.
    • DISPATCH in-flight: Collectors route + to G:S:P 🌙/🪐 +
      Next (step 1) or Send (step 2).
    • SEND ALL idle: SEND ALL + to G:S:P 🌙/🪐 + (Hold to change
      target)
      , or (Hold to set target) when no target is chosen yet.
    • SEND ALL in-flight: Collect All + to G:S:P 🌙/🪐 + Next
      (step 1) or Send (step 2).
    • SEND ALL state detection fix. The button no longer activates its
      collect sequence states when the player manually navigates to the bare
      ?component=fleetdispatch page — only a URL generated by clicking
      SEND ALL (which carries galaxy / system / position params) now
      triggers the intermediate labels and auto-dispatch logic.

    Licencja kodu źródłowego: Mozilla Public License 2.0

    Pobierz plik
  • Wersja 1.15.1

    Data wydania: 4 cze 2026 — 88,77 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Changed
    • Daily Transport renamed to Daily Resource Run. The feature, its dashboard
      tab, and its settings section are now consistently named "Daily Resource Run"
      across all UI surfaces.
    • Button labels refreshed. The top zone now reads SETUP (no routes
      configured) or DISPATCH with a Collectors (n) subtitle. The bottom zone
      now reads SEND ALL with a to G:S:P [moon] destination line and
      (Hold to change/set target) micro-hint.

    Licencja kodu źródłowego: Mozilla Public License 2.0

    Pobierz plik
  • Wersja 1.15.0

    Data wydania: 3 cze 2026 — 88,79 KB
    Działa z: firefox 140.0 i nowsze, android 142.0 i nowsze
    Added
    • Body inventory capture and route picker. OG-E now reads your planet and
      moon list from the in-game left bar on each page load and persists a
      snapshot. The dashboard's Routes editor now shows a clickable picker for
      both route source and destination instead of manual coordinate entry; you
      see body names (P1, K1) with icons and can click to select. Dead-body
      reconciliation runs automatically — if you abandon a colony or destroy a
      moon, any routes using it as a source or target are pruned, and a route
      that loses all sources or targets is dropped entirely.
    • Fleet-save routes redesign — multi-source + automatic migration.
      Routes can now depart from any of your planets or moons instead of a
      single hardcoded source. Old single-source routes from 1.14.0 are
      automatically migrated. Each route independently tracks its departure
      bodies, so a route can use multiple sources; the collect sequence sends
      from each in turn.
    • Daily Transport button — unified three-zone design. The floating button
      now combines micro-fleet, target pick, and collect actions in a compact
      two-zone layout with new micro-navigation:
    • Micro zone (top-left): send a single small cargo to the route
      destination, if a route exists.
    • Collect zone (bottom-right): run the full multi-source fleet-save
      sequence.
    • Current route destination displays under each zone; tapping "no route" on
      the Collect zone opens the dashboard route editor.
    • Real-time send counter shows in-flight vs total targets (e.g. 2 ⇄ 5).
    • Long-press hint on smaller viewports to aid mobile discovery.
    • Cross-device route sync. Your fleet-save routes now sync across devices
      via your private GitHub gist, alongside the other settings and data that
      already sync — set up a route on one device and it appears everywhere.
    • Dashboard fleet-save Routes editor — full-featured management UI:
    • Click routes in the list to edit or delete.
    • Clickable source picker (any of your planets/moons) with names + icons.
    • Clickable target picker (any coordinates, any body type).
    • Save button with dirty-state indicator — unsaved changes are
      highlighted visually.
    • Reconciliation feedback — removed routes are logged to console when bodies
      disappear.

    Changed
    • Daily Transport button renamed — previously labeled "Fleet Save" (v1.9.0);
      now correctly named to reflect what it does. The button sends daily cargo
      fleets to your designated target, not a "fleet save" per se.
    • Ship names now display in English — routes show ship types as "Small
      cargo", "Large cargo", "Pathfinder" instead of Polish (małe, duże, zwiadowca).

    Fixed
    • Dashboard routes remove button styling — aligned with the button row
      layout.

    Licencja kodu źródłowego: Mozilla Public License 2.0

    Pobierz plik
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