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Wersja 1.24.0
Data wydania: 17 cze 2026 — 155,28 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Colony Scout reads far more about your neighbours. As you scan the galaxy,
OG-E now keeps a per-server player roster (de-duplicated by player id) holding
the signals the galaxy view exposes but the per-system map dropped — active vs
merely on-vacation, strong, newbie, buddy, outlaw, alliance rank, and whether a
player is in your alliance. Colony Scout surfaces these in the Top-region
summary and the per-region tooltip (e.g. "2 strong · 1 active-on-vac · 1
outlaw") and folds them into the strategy ranking: the Peaceful settler /
Farmer presets now avoid strong and "active-on-vacation" neighbours (a live
player hiding behind vacation mode, not a safe farm), and the PvP presets prefer
outlaws (fair-game targets). Older scans are unaffected; the data fills in as you
re-scan. - Neighbour ranks are now shown relative to you. OG-E reads your own highscore
rank off the in-game header bar, so the Top-region card annotates the strongest
neighbour as e.g. "#11 (239 above you)" instead of a bare number — instantly
telling you whether the area's top player out-guns you or not. - Reminder pushes can carry far more fleet detail — one shared wildcard set.
Ad-hoc and fleet-save message templates now expose the SAME{wildcard}set,
read from the event list when the reminder is armed / detected: alongside
{mission}/{coords}you can now use{origin}/{originName}(the
launching planet or moon),{target}/{targetName}(the mission target),
and{shipCount}(ad-hoc gained it; fleet-save already had it). Expedition-wave
reminders keep their series wildcards ({returnTime}/{index}/{total}) —
a wave's pushes are queued before the burst's makeup is known. - Reminder schedules now print a plain-language summary. Under the offset
chips, OG-E spells out what the whole schedule adds up to — e.g. "15m & 5m
before landing · at landing · 20m after landing" — so you can sanity-check the
set at a glance instead of decoding each chip. - Your ntfy topic is now explained and protected. The Reminders tab shows how
the topic is derived (a one-way hash of your access token — unguessable and not
listable) and how to lock it down further; the topic is masked by default
behind a show/hide toggle and treated as the secret it is. The in-game Settings
panel carries the same masked topic plus a short privacy note.
Changed- Galaxy Observations folded into the Colonizations tab. The dashboard now
has a single Colonizations tab with three sub-tabs — Planet sizes (the
field-size histogram), Scanned data, and Colony Scout — mirroring the
one in-game Colonizations button that both scans positions and colonizes.
The two separate ⚙ Settings panels (colonization / abandon knobs + scan
re-scan policy) are now one combined panel below the sub-tabs, with a single
Save / Reset.
…(truncated — see the full CHANGELOG on GitHub.)Licencja kodu źródłowego: Mozilla Public License 2.0
- Colony Scout reads far more about your neighbours. As you scan the galaxy,
Poprzednie wersje
Wersja 1.23.0
Data wydania: 17 cze 2026 — 117,45 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- "Prefer farthest systems first" colonization toggle. A new per-server
switch (Galaxy Observations → ⚙ Settings) controls how the Colonize button
orders free systems within your home galaxy. On (the default, unchanged
behaviour) it proposes the farthest free system first, spreading colony-ship
arrival times; turn it off to colonize the nearest free system first. Other
galaxies stay in their usual order.
Changed- Galaxy Observations split into two sub-tabs. The per-system scan summary
("Scanned data") and the Colony Scout settlement analysis now live on
separate sub-tabs instead of one long stacked page. - Reminder schedules shown as compact chips. Expedition-wave and Fleet-save
reminder offsets now render as a wrapping row of labelled chips (e.g.
"10m before", "at landing", "15m after") — full description on hover, invalid
entries flagged in red — instead of stacked rows of long inline text. Each
reminder sub-tab also lays its settings beside its message template on wider
screens (stacking on narrow ones). - Galaxy rescan-timing fields packed into a responsive grid (1–3 columns)
instead of one tall single-column list.
Fixed- Colonize button no longer gets stuck on a planet it can't settle. When the
next free coordinates turn out to be un-colonizable — the slot is now
occupied, the player is on vacation, it's reserved for a planet-move, or the
server refuses for any other reason — the button marks that spot, drops it
from future picks, and on your next tap retargets to the next free slot in
place (without leaving the fleet screen) instead of looping forever on
"Wait… / Stale". - Galaxy scans no longer bleed between servers when Cloud Sync is on. With
sync enabled and more than one universe on the same account, each server's
scan database is now kept separate. Before, scans from one server could merge
into another, so the Colonize button could propose coordinates that were empty
on a different universe but already taken on yours. (Existing mixed data heals
itself as you re-scan; nothing is deleted.)
Removed- "Clear observation data" button. The bulk button that wiped all galaxy
observation data for the current server has been removed; clear per galaxy
with the per-galaxy ✕ reset buttons instead.
Licencja kodu źródłowego: Mozilla Public License 2.0
- "Prefer farthest systems first" colonization toggle. A new per-server
Wersja 1.22.0
Data wydania: 17 cze 2026 — 116,59 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Hold the Explore button to skip a planet. Long-pressing the floating
expedition button (a 2-second hold, with the ring filling as you press) jumps
to the next planet still under the per-planet cap without sending — for
deliberately passing over the planet you're on. The round-robin walk then
carries on from there.
Changed- Artifact Shop event highlight stops once you're done. The pulsing
left-menu highlight for the Artifact Shop event now switches off as soon as
every reward rank is claimed — even though the event keeps running for days
afterwards. It lights up again automatically when the next Artifact Shop
event begins. - Expedition auto-redirect spreads sends evenly (round-robin). With "Max
expeditions per planet" set to 2, the after-send hop now tops every planet up
to one expedition first, then comes back round for the second — instead of
stopping after a single pass once every planet had one. It still skips
planets that have reached the cap and continues to the nearest one that
hasn't, so manually skipping a planet just moves on. (No change at the
default of 1.) - Clearer "not scheduled yet" fleet-save reminders. A fleet-save more than
3 days out can't be queued yet (ntfy schedules at most 3 days ahead). The
in-game event-list badge now dims and explains it'll be set automatically
once the fleet is within 3 days of landing, and the dashboard's Reminders
queue shows "> 3 days out" with the same note — instead of a bare,
unexplained "Set automatically" / "not scheduled". - Dashboard Reminders & Daily Run polish. The Reminders queue drops the
redundant server name (it's already chosen in the Server selector) and its
status line now reflects the selected server; the stale ntfy setup hint was
trimmed. The Daily Run description matches the button's current labels.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Hold the Explore button to skip a planet. Long-pressing the floating
Wersja 1.21.0
Data wydania: 17 cze 2026 — 115,95 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Reminders are now per-server. Expedition-wave cadence, ad-hoc lead time,
and the message templates are configured per OGame server (the server comes
from the Dashboard's top switcher), matching fleet-save. The brief
"all servers / this server" override toggle is gone — every server simply has
its own reminder config. - Dashboard restructure. The "Colony Sizes" tab is now Colonizations,
and every tab follows one pattern: the data view leads, with its options
tucked into a collapsed ⚙ Settings panel at the bottom. The colonization
knobs (target positions, prefer neighbouring, arrival gap, abandon threshold,
abandon password) moved from Galaxy Observations into Colonizations → Settings. - In-game settings panel slimmed. The Dashboard launcher is now its own
named section, and the redundant reminders signpost row was removed — enable +
token + topic is the whole minimum; the rest is discoverable in the Dashboard. - Polished, responsive settings. The ⚙ Settings panels (Colonizations,
Galaxy Observations, Reminders) now share one clean input / select / chip
style, and the Reminders settings split into three sub-tabs — Expedition
waves, Ad-hoc, Fleet-save. Lays out cleanly on narrow screens too. - New abandon icon. The Abandon button now shows a snapped colony flag —
a clearer "this place is being let go" than the old lift-off rocket.
Added- Lifeform artifact-cap badge. The lifeform discovery button no longer
blocks at the artifact cap — it keeps discovering and shows a small badge,
refreshing its counter only when it has drifted.
Fixed- Floating button size now applies to the Abandon button live, like the
other FAB modules, when you change the size in settings. - Colony histogram now syncs to your other devices. Colony-size history is
stored per server, but it synced as one shared blob — so on a second device
the data landed under the wrong server and the histogram looked empty. History
now syncs per server, matching where it is stored and shown. - The floating button's progress / charge ring no longer leaves a stray dot
when empty (a Chrome round line-cap artifact).
Licencja kodu źródłowego: Mozilla Public License 2.0
- Reminders are now per-server. Expedition-wave cadence, ad-hoc lead time,
Wersja 1.20.0
Data wydania: 16 cze 2026 — 114,99 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Custom reminder messages. In the Dashboard's Reminders tab you can now
shape the push for each of the three reminder kinds — expedition waves,
ad-hoc fleet, and fleet-save — choosing the message text, the icon, and the
priority. Drop in wildcards like server, time, mission, coordinates or ship
count (click a chip to insert one) and watch a live preview update as you
type. Defaults match the previous built-in messages, so nothing changes
until you edit it. - Per-server reminder scope. Expedition-wave and ad-hoc reminders were
global before; now a server can override the whole group (enable, schedule,
lead time, and the messages) just for itself, with an "all servers / this
server" toggle.
Changed- Colony abandon is now one button on the floating action button. The
separate "new planet" banner and the red abandon overlay are gone. Instead,
a freshly-colonized colony that's too small to keep surfaces a red Abandon
button on the FAB (with its field count read straight from the planet list);
tapping it jumps to that colony, and on its overview the same button walks
the give-up steps one tap at a time. If no abandon password is set yet, the
button opens the Dashboard so you can set it. - Dashboard tidy-up. Target positions and Prefer neighbouring galaxies
moved into the Colonization section of the Galaxy Observations tab, next to
the rest of the colonize settings.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Custom reminder messages. In the Dashboard's Reminders tab you can now
Wersja 1.19.5
Data wydania: 15 cze 2026 — 113,27 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Configuration moved into the Dashboard. The in-game settings panel now
holds only the essentials — the on/off switches, your sync + ntfy tokens,
the display toggles, and the expedition options. The detailed config lives in
the OG-E Dashboard now, next to the data it shapes: - Galaxy Observations tab — the colonization knobs (arrival gap, the
abandon field-threshold, and the abandon password) join the per-universe
scan settings. - Reminders tab — the expedition-wave + ad-hoc schedules and the
per-server fleet-save thresholds/offsets, edited through a friendly
per-entry offset editor that shows each reminder in plain language
("10 min before landing", "at landing", …).
Nothing is editable in two places any more. After updating, set these once
in the Dashboard — they start at defaults (no automatic carry-over from the
old in-game values).
- Max expeditions per planet is now a simple 1 / 2 choice instead of a
1–20 slider — as a rule you shouldn't send more than two from one planet.Licencja kodu źródłowego: Mozilla Public License 2.0
- Configuration moved into the Dashboard. The in-game settings panel now
Wersja 1.19.4
Data wydania: 15 cze 2026 — 110,4 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Stronger Trader highlight. The Trader menu entry and the Auctioneer /
Import-Export overview tiles now pulse with the same punchy glow as the event
highlight — the previous outline was so faint it was easy to miss. (Event
highlights are unchanged.)
Licencja kodu źródłowego: Mozilla Public License 2.0
- Stronger Trader highlight. The Trader menu entry and the Auctioneer /
Wersja 1.19.3
Data wydania: 15 cze 2026 — 110,28 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeFixed- Dashboard Reminders topic really shows now. The 1.19.2 fix wrote the
ntfy-token mirror inside the reminder sync, but that sync is skipped on an
ordinary page reload when the event list hasn't changed — so the dashboard
still read "set your ntfy.sh access token". The push-topic mirror is now
refreshed on every producer pass, before that short-circuit, so the topic
appears whenever ntfy is configured in-game. (Per-wave cards still come from
cloud sync.)
Licencja kodu źródłowego: Mozilla Public License 2.0
- Dashboard Reminders topic really shows now. The 1.19.2 fix wrote the
Wersja 1.19.2
Data wydania: 15 cze 2026 — 110,29 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeFixed- Dashboard shows your ntfy topic without cloud sync. The Reminders tab
could read "set your ntfy.sh access token" even with a valid token set
in-game, because the topic mirror was written only after the cloud-sync
(gist) step. The token is now mirrored independently, so the topic appears
whenever ntfy is configured. (Per-wave preview cards still need cloud sync —
that's where wave state lives.)
Changed- Brighter button edge. The outermost pixels of each command button now
carry a crisp, vivid state-coloured edge (like the FAB menu orbs), instead of
fading into the dim fill gradient — single- and split-zone alike. - Larger colonization glyph. The lander now fills its node / menu orb to
match the other glyphs (it read small and sat low before).
Licencja kodu źródłowego: Mozilla Public License 2.0
- Dashboard shows your ntfy topic without cloud sync. The Reminders tab
Wersja 1.19.1
Data wydania: 15 cze 2026 — 110,21 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Larger button node. The "oczko" inside each command button is ~20%
bigger for better glanceability. On single-zone buttons it's nudged slightly
up so the larger node grows upward and keeps clear of the label below.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Larger button node. The "oczko" inside each command button is ~20%
Wersja 1.19.0
Data wydania: 15 cze 2026 — 110,22 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Floating-button menu is always on. The FAB's module picker is no longer
hidden behind a +/× handle — the other modules now ride permanently as small
satellite orbs around the button. Tap one to switch; the picked module flies
into the button and the previous one drops back into orbit. Orb captions are
gone (the glyph speaks for itself). - Button "oczko" matches its orb. The node inside each command button now
wears the same module-coloured dome as that module's satellite orb (no more
gold medallion), so switching reads as the orb sliding into the button. The
retired gold node now marks the settings "Open Dashboard" button. - Brighter rim filament. The thin state-coloured thread just inside each
button's chrome edge now glows instead of sitting dim. - Tidier labels. Tighter line spacing keeps a two-line primary (e.g. "All
maxed") clear of the node, and the split-button labels sit closer to centre. - Simpler Reminders settings. Dropped the read-only "fires at" preview
rows (the schedule fields already carry the offsets). Ad-hoc per-fleet
reminders are now always on — the enable toggle is gone; the lead-time field
stays.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Floating-button menu is always on. The FAB's module picker is no longer
Wersja 1.18.1
Data wydania: 14 cze 2026 — 110,93 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeFirst public (listed) build of the 1.18 line — same features as the 1.18.0
test build, plus packaging and lint fixes.
Added- Configurable Galaxy-Scan strategy (dashboard → Galaxy Observations).
Per-status freshness windows for the Scan button — e.g.6h,5d, or0
(never re-scan). The target-positions list and "prefer neighbouring
galaxies" preference moved here too. Per-universe and cloud-synced.
Changed- OG-E mark on floating buttons. Each button's glyph now sits in a small
gold "glass node" framed by the OG-E orbit symbol; the rim still carries the
live state colour. - Gold FAB handle that rides the FAB edge facing the screen centre and
re-aims live as you drag or resize; picker orbs keep their per-module
colours. - Buttons wait for page load before responding — all four (Expeditions,
Colonization, Daily Run, Lifeforms), not just Expeditions — with a
consistent disabled look across single and split shapes.
Fixed- Fleet-send buttons no longer fire someone else's fleet. Each button
tracks ownership of the fleet1→fleet2 transition it started and routes to a
fresh dispatch page if step 2 is already claimed by a manual send or AGR. - Inline SVG is now built without
innerHTML, clearing the add-on linter's
"unsafe assignment" warnings.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Configurable Galaxy-Scan strategy (dashboard → Galaxy Observations).
Wersja 1.17.0
Data wydania: 10 cze 2026 — 98,31 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Subtle background glyphs on the floating buttons. Each command button
now carries a faint, monochrome line-glyph behind its label as a
glanceability cue — a comet for Expeditions, a landing craft for
Colonization, a planet-with-flight-arc for the Daily Run, and a DNA helix
for Lifeforms. The glyph is tinted to the button's current state colour
(so it stays quiet in the amber "wait" / rose "error" states and brightens
with the active colour) and sits below the label, ring and charge arc so
it never competes with them. Single-zone buttons show one half-size glyph
tucked toward the top; split buttons carry a smaller glyph in the lead zone
only.
Changed- Hold-to-confirm is now 2s (was 3s) on the two buttons that use it — the
Colonization "skip/scan" hold and the Daily Run "set collect target" hold. - Lifeforms button labels tidied. "Empty → next" → "Empty", "To galaxy" →
"Discover", and the "(N left)" counter is gone (with thousands of systems
always pending, the number carried no useful signal).
Fixed- Cross-device sync no longer drops lifeform discoveries. A plain galaxy
rescan on one device could overwrite a lifeform discovery recorded on
another after a sync round-trip, because scans merged as a whole unit keyed
on the regular scan timestamp. Lifeform markers now reconcile independently
(newest discovery wins; discovered positions are unioned), so a routine
rescan can't erase a discovery from another device.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Subtle background glyphs on the floating buttons. Each command button
Wersja 1.16.5
Data wydania: 10 cze 2026 — 97,24 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Floating "Lifeforms" button (violet, single zone). Automates OGame's
system-discovery action across the whole universe — one tap per system,
TOS-safe (the button clicks the game's own#discoverSystemBtn; it never
originates an HTTP request itself). - Off galaxy view → navigates to the galaxy page.
- On galaxy, current system undiscovered → clicks the game's discover
control; the result is observed via the newdiscoveryHookbridge and
lfScannedAt/lfPositionsare stamped in the scan store. - On galaxy, current system already covered → in-page hops to the
nearest still-undiscovered system (wrap-aware: dist(499, 1) = 1). shipsSent: 0(game reports system fully sent) → still marks the system
as covered so the button advances cleanly.- Fleet-cap rejection ("Maksymalna liczba flot") → surfaces "Max fleets",
marks nothing; the system remains queued. - 7-day per-system retention gate (same store as colonisation scanning;
colonisation rescans do not wipe lifeform markers). - Enabled by default. Settings: "Floating Lifeforms button" toggle +
size slider (40–560 px, default 320 px).
Licencja kodu źródłowego: Mozilla Public License 2.0
- Floating "Lifeforms" button (violet, single zone). Automates OGame's
Wersja 1.16.4
Data wydania: 10 cze 2026 — 95,3 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Per-button identity colours. Each floating button now has its own
colour signature: expedition in cerulean blue (#4aa8ff), colonisation
in cyan (#13d1deready /#12b3c2idle) with a muted cyan scan zone
(#3a9fb0), daily-run in pure green (unchanged). Status colours (amber
wait, rose error, slate disabled) remain shared and unchanged. --glowintensity multiplier. A new--glowCSS variable (default
1) scales the button's resting and hover glow radius. Expedition is
set to1.3for a visibly stronger glow; other buttons stay at1.
Fixed- Mobile keyboard no longer pops up on button tap (split buttons).
mousedown.preventDefault()in the tap-wire layer prevents the browser
from focusing<button>elements on touch without suppressing the click
event. Complements thetabIndex=-1fix from 1.16.3. - Mobile keyboard no longer pops up on page load after navigation.
installFocusPersistnow skips programmaticbutton.focus()on
pointer:coarsedevices, where focus restoration has no UX value and
could trigger the virtual keyboard.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Per-button identity colours. Each floating button now has its own
Wersja 1.16.3
Data wydania: 9 cze 2026 — 915,97 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Symmetrical planet prime function in fleet executor. Mirror of the moon
prime logic —primeAgrPlanet()ensures AGR's planet flag is set before
writing coordinates (needed because AGR guards planet-type clicks with
isTrusted, blocking synthetic events).
Fixed- Daily-run button label now shows correct next target on page load. Added
1 Hz ticker (matching send-colony pattern) to refresh labels even if
#eventContentpopulates late — ensures "N left" counter and target name
are accurate from the moment the page loads. - Mobile keyboard no longer pops up when tapping floating buttons. Changed
buttontabIndexfrom0to-1— buttons remain clickable but exit tab
flow, preventing unwanted focus on touch.
Changed- Button touch-action CSS. Changed from
none(blocks all gestures) to
manipulation(allows tap, blocks auto-zoom and system tap highlights) for
better mobile UX. - Daily-run dim state now uses controller API. Replaced manual
dimZone()
calls withcontroller.setDim()for consistency with expedition/colony
buttons and reliability.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Symmetrical planet prime function in fleet executor. Mirror of the moon
Wersja 1.16.2
Data wydania: 9 cze 2026 — 95,19 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Progress arc on colonization wait. While waiting for the colony-ship
min-gap (the "Wait Xs" state), a visual progress arc fills proportionally
as the wait elapses — giving real-time feedback on how much longer until
the send becomes available.
Fixed- Moon page home-planet detection. On moon pages where OGame places the
highlight marker on the moon-link rather than the row element, the
colonization button now correctly identifies your home planet.
Changed- Colonization "Send Colony" label shortened to "Send". Shorter label
fits the new HUD-style button design while coords remain visible below. - Fleet dispatcher integration. The send-colony hook now reads the
target fromwindow.fleetDispatcher.targetPlanetwhen available,
allowing fleet-courier links to work without encoding coords in the URL.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Progress arc on colonization wait. While waiting for the colony-ship
Wersja 1.16.1
Data wydania: 9 cze 2026 — 93,95 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Event highlight auto-silences when all daily tasks are done. Once you
complete every task on the Rewards page the orange pulse on the event menu
button disappears for the rest of the day (14:00 reset). It comes back
automatically the next game-day, when a fresh batch of tasks is available. - Daily-action state syncs across devices. "Rewards done today", last
trader bid, and last import trade are now included in the Gist sync — so
completing tasks on one device silences the highlights on all others within
the next sync cycle.
Changed- Button "Wait…" state is now consistent and grayed out. All three
floating buttons (expedition, colonization, daily-run) now show Wait…
while an async operation is in progress and dim to 50 % opacity for the
duration — replacing the earlier mix of "Loading…" and "Preparing…" labels
on the expedition button. - Colonization button label hierarchy flipped. The action label is now the
large primary line; coordinates and hints appear smaller below it.
Send zone: Send Colony (large) →[g:s:p]→ (hold to skip).
Scan zone on galaxy view: Scan (large) →[g:s]→ (N left).
Scan zone elsewhere: To galaxy (large) → N left.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Event highlight auto-silences when all daily tasks are done. Once you
Wersja 1.16.0
Data wydania: 9 cze 2026 — 93,17 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Per-universe settings sync via Gist. Each universe you play now gets
its own section in the Gist — expedition/colonization slots, daily route,
fleet-save and reminder settings — so switching universes no longer
overwrites your other accounts. One Gist, all universes, fully
independent. - Expedition fleet memory. After landing on fleet1 for an expedition,
long-press the button to save the current ship selection as your preset.
Every subsequent tap replays that preset at 51 % of available ships (as
before). No preset saved yet? The button shows "Hold to set" so you
always know where you stand. - Colonization: skip a blocked target with a 3-second hold. If the
colony-ship is already flying toward a slot, you can hold the Send zone
to jump past that target and queue the next candidate instead of
waiting for it to clear.
Changed- Expedition and Colonization buttons are now independent of AGR.
OG-E drives the fleetdispatch page directly — no#ago_routine_7or
#sendallhooks — so the buttons continue to work even when AGR is
disabled or absent. Target coordinates are written straight into the
native form inputs; the game fires its owncheckTargetas normal. - Daily Run button (formerly "Daily Resource Run") renamed to the
shorter "Daily Run" across the dashboard tab, hover tooltip and settings
panel. - Reliable fleet-dispatch readiness. All three buttons now wait for
the game's own#dispatchFleetelement to be ready (absence of the
.offclass) before firing — eliminating the race condition where an
early click would lock the button without sending. - Moon targets supported. The courier correctly fills in planet-type 3
when the configured destination is a moon, fixing a silent no-send for
moon-to-moon operations. - Colonization re-entry wait. After a colony-ship dispatch OG-E pauses
until fleetdispatch reloads before resetting the button, preventing a
double-click from landing on a stale page.
Fixed- Daily Run: ship-count edits in the settings panel now correctly activate
the Save button. - Daily Run: moon planet name is now read from the icon
altattribute
instead of.planet-name, matching what the game sets in that context. - Fleet:
setTargetTypealso callsfd.setTargetTypeto bypass AGR's
isTrustedguard that was silently dropping the call. - Multiple smaller bugs in the Colonization / Daily Run send flow
(galaxy/system/position not wiring, mission not being armed, result not
being awaited).
Licencja kodu źródłowego: Mozilla Public License 2.0
- Per-universe settings sync via Gist. Each universe you play now gets
Wersja 1.15.5
Data wydania: 4 cze 2026 — 90,44 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Engraved button title sits on the ring. The curved title now rides
along the ring band near its top, instead of dropping onto the lit
button face — so each button's name reads as cut into the ring itself.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Engraved button title sits on the ring. The curved title now rides
Wersja 1.15.4
Data wydania: 4 cze 2026 — 90,41 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Floating buttons get a tactile tap effect. Tapping a button now
sends a light ripple out from the exact touch point and briefly
brightens the pressed area. On the two split buttons (Colonization,
Daily Resource Run) the ripple starts in whichever half you pressed,
so it is obvious which action you triggered. - Engraved title ring. Each button now carries a thicker ring with
its name engraved along the top of the ring itself —
EXPEDITIONS,COLONIZATION,DAILY RESOURCE RUN— in a dark,
cut-in style that stands out against the band. - Deeper outer shadow. The buttons cast a stronger, layered shadow
for a clearer floating look, with a tight rim that keeps them defined
against bright backgrounds.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Floating buttons get a tactile tap effect. Tapping a button now
Wersja 1.15.3
Data wydania: 4 cze 2026 — 89,3 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Floating buttons redesigned to match the OGame look. The three
draggable buttons — Expeditions, Colonization and Daily
Resource Run — share a new decorative layer drawn on top of their
state colours: a thin light rim, a darkened edge vignette and a soft
top sheen give each one a glassy, game-native finish instead of the
flat technical look. Drop shadows are deeper for a clearer sense of
the buttons floating above the page. - Each button now has a hover title. A subtle native tooltip names
the button (Expeditions,Colonization,Daily Resource Run) on
hover, so its identity is discoverable without cluttering the face. - Daily Resource Run polish. Zone colours are now semi-transparent
to match the other two buttons, labels use sentence case (Dispatch,
Send All,Send) instead of shouting capitals, and holding the
collect zone shows a radial sweep that fills as the long-press arms.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Floating buttons redesigned to match the OGame look. The three
Wersja 1.15.2
Data wydania: 4 cze 2026 — 88,88 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Button label redesign — three-level layout. All in-flight and idle
states now use a consistent main / subtitle / micro-hint hierarchy
(same small font for every secondary line): - DISPATCH idle (has route):
SETUP+Collectors (no routes)at
hint size (no middle subtitle).DISPATCH+Collectors (n)when a
route exists. - DISPATCH in-flight:
Collectors route+to G:S:P 🌙/🪐+
Next(step 1) orSend(step 2). - SEND ALL idle:
SEND ALL+to G:S:P 🌙/🪐+(Hold to change, or
target)(Hold to set target)when no target is chosen yet. - SEND ALL in-flight:
Collect All+to G:S:P 🌙/🪐+Next
(step 1) orSend(step 2). - SEND ALL state detection fix. The button no longer activates its
collect sequence states when the player manually navigates to the bare
?component=fleetdispatchpage — only a URL generated by clicking
SEND ALL (which carriesgalaxy/system/positionparams) now
triggers the intermediate labels and auto-dispatch logic.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Button label redesign — three-level layout. All in-flight and idle
Wersja 1.15.1
Data wydania: 4 cze 2026 — 88,77 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeChanged- Daily Transport renamed to Daily Resource Run. The feature, its dashboard
tab, and its settings section are now consistently named "Daily Resource Run"
across all UI surfaces. - Button labels refreshed. The top zone now reads SETUP (no routes
configured) or DISPATCH with a Collectors (n) subtitle. The bottom zone
now reads SEND ALL with a to G:S:P [moon] destination line and
(Hold to change/set target) micro-hint.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Daily Transport renamed to Daily Resource Run. The feature, its dashboard
Wersja 1.15.0
Data wydania: 3 cze 2026 — 88,79 KBDziała z: firefox 140.0 i nowsze, android 142.0 i nowszeAdded- Body inventory capture and route picker. OG-E now reads your planet and
moon list from the in-game left bar on each page load and persists a
snapshot. The dashboard's Routes editor now shows a clickable picker for
both route source and destination instead of manual coordinate entry; you
see body names (P1, K1) with icons and can click to select. Dead-body
reconciliation runs automatically — if you abandon a colony or destroy a
moon, any routes using it as a source or target are pruned, and a route
that loses all sources or targets is dropped entirely. - Fleet-save routes redesign — multi-source + automatic migration.
Routes can now depart from any of your planets or moons instead of a
single hardcoded source. Old single-source routes from 1.14.0 are
automatically migrated. Each route independently tracks its departure
bodies, so a route can use multiple sources; the collect sequence sends
from each in turn. - Daily Transport button — unified three-zone design. The floating button
now combines micro-fleet, target pick, and collect actions in a compact
two-zone layout with new micro-navigation: - Micro zone (top-left): send a single small cargo to the route
destination, if a route exists. - Collect zone (bottom-right): run the full multi-source fleet-save
sequence. - Current route destination displays under each zone; tapping "no route" on
the Collect zone opens the dashboard route editor. - Real-time send counter shows in-flight vs total targets (e.g.
2 ⇄ 5). - Long-press hint on smaller viewports to aid mobile discovery.
- Cross-device route sync. Your fleet-save routes now sync across devices
via your private GitHub gist, alongside the other settings and data that
already sync — set up a route on one device and it appears everywhere. - Dashboard fleet-save Routes editor — full-featured management UI:
- Click routes in the list to edit or delete.
- Clickable source picker (any of your planets/moons) with names + icons.
- Clickable target picker (any coordinates, any body type).
- Save button with dirty-state indicator — unsaved changes are
highlighted visually. - Reconciliation feedback — removed routes are logged to console when bodies
disappear.
Changed- Daily Transport button renamed — previously labeled "Fleet Save" (v1.9.0);
now correctly named to reflect what it does. The button sends daily cargo
fleets to your designated target, not a "fleet save" per se. - Ship names now display in English — routes show ship types as "Small
cargo", "Large cargo", "Pathfinder" instead of Polish (małe, duże, zwiadowca).
Fixed- Dashboard routes remove button styling — aligned with the button row
layout.
Licencja kodu źródłowego: Mozilla Public License 2.0
- Body inventory capture and route picker. OG-E now reads your planet and